STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
Both of these skills have 23 second cooldowns, which is acceptable. They are, however, underperforming skills.
Lets begin with the Stamina cost:
IronFist costs 375 Stamina and 95 Mana.
Seikuken costs 400 Stamina and 125 Mana.
It should be noted that these skills were meant to compliment each other; slow a group of people with IronFist and then disarm/deal damage to them in the process if they left click you while your Seikuken is on for 3 seconds. That said, should something like this really cost 775 stamina and 20% of my mana? Too high, in my opinion.
Secondly, the skills themselves just don't cut it. IronFist is an AOE that deals damage, knocks players away from you, and puts a Slowness 1 debuff on them for 5 seconds. The slowness needs to be more powerful, since Slowness 1 is barely noticeable. Furthermore, IronFist should pull players inward and not outward. This would be a better direction if its going to compliment Seikuken.
...Seikuken, the skill few people understand. Seikuken is a skill that gives the Disciple a 3-second debuff of Slowness 5. For the sake of comparison, a disciple's movement speed is slower than if he was sneaking for the duration of Seikuken. The skill itself is interesting and unique; if a player left clicks the Disciple, the player is disarmed and is damaged for (50-60% of the Disciple's weapon damage, depending on his Intellect build). It should be noted that the damage does not go through armor. Furthermore, the Disciple is invulnerable from left click damage during the duration of Seikuken, but is not invulnerable from skills.
While Seikuken is a unique skill with interesting features, it simply doesn't cut it because of the Slowness 5 debuff. A bad player will hit me while I'm seikukened and not back away. They will continue to left click me with their fists, oblivious to the damage they are taking while I too left click and use skills on them. A good player will hit me once, back away, and use skills on me while I just effectively rooted myself for 3 seconds. An exceptional player will recognise that I have used Seikuken before even left clicking me, and will take full advantage of the fact that I am rooted for the next 3 seconds. These 'bad players' are few and far between as every day passes. Against players who are actually a PVP threat the skill itself has the potential to hurt me more than benefit me. At this point the skill should be called Suicide and not Seikuken. The easiest solution; get rid of the Slowness debuff, for shit's sake. Not that I'm a lore lover, but why the fuck is a martial art's master who is clearly quick to react getting a slowness 5 debuff?
Lets begin with the Stamina cost:
IronFist costs 375 Stamina and 95 Mana.
Seikuken costs 400 Stamina and 125 Mana.
It should be noted that these skills were meant to compliment each other; slow a group of people with IronFist and then disarm/deal damage to them in the process if they left click you while your Seikuken is on for 3 seconds. That said, should something like this really cost 775 stamina and 20% of my mana? Too high, in my opinion.
Secondly, the skills themselves just don't cut it. IronFist is an AOE that deals damage, knocks players away from you, and puts a Slowness 1 debuff on them for 5 seconds. The slowness needs to be more powerful, since Slowness 1 is barely noticeable. Furthermore, IronFist should pull players inward and not outward. This would be a better direction if its going to compliment Seikuken.
...Seikuken, the skill few people understand. Seikuken is a skill that gives the Disciple a 3-second debuff of Slowness 5. For the sake of comparison, a disciple's movement speed is slower than if he was sneaking for the duration of Seikuken. The skill itself is interesting and unique; if a player left clicks the Disciple, the player is disarmed and is damaged for (50-60% of the Disciple's weapon damage, depending on his Intellect build). It should be noted that the damage does not go through armor. Furthermore, the Disciple is invulnerable from left click damage during the duration of Seikuken, but is not invulnerable from skills.
While Seikuken is a unique skill with interesting features, it simply doesn't cut it because of the Slowness 5 debuff. A bad player will hit me while I'm seikukened and not back away. They will continue to left click me with their fists, oblivious to the damage they are taking while I too left click and use skills on them. A good player will hit me once, back away, and use skills on me while I just effectively rooted myself for 3 seconds. An exceptional player will recognise that I have used Seikuken before even left clicking me, and will take full advantage of the fact that I am rooted for the next 3 seconds. These 'bad players' are few and far between as every day passes. Against players who are actually a PVP threat the skill itself has the potential to hurt me more than benefit me. At this point the skill should be called Suicide and not Seikuken. The easiest solution; get rid of the Slowness debuff, for shit's sake. Not that I'm a lore lover, but why the fuck is a martial art's master who is clearly quick to react getting a slowness 5 debuff?