Another Pyromancer suggestion here.
Why should doomwave be scrapped? I find doomwave to be a very point less skill. It is pure luck to hit a target with doomwave. Doomwave is meant to give you some sort of escape route when on low health. But by the time your low and you are waiting on the warm up on doomwave, your dead.
What do we replace it with? A new skills called Fire bolt. A fire bolt creates a circle of fire works with a 2-3 warm up. It then unleashes several bolts for the effects where it deals damage and lights the target on fire.
How much damage would this do? I am sure we can mull this over but perhaps we give it 120 base damage and then + (number) intellect attribute points.
In conclusion: Doomwave is a skill that is not used that a lot, so why should we have a skill that isn't very effective and is un popular. Lets give pyro a skill that makes people want to get to there level 65 and reach a effective and damm right awesome skill.
Thoughts below thank you...
Why should doomwave be scrapped? I find doomwave to be a very point less skill. It is pure luck to hit a target with doomwave. Doomwave is meant to give you some sort of escape route when on low health. But by the time your low and you are waiting on the warm up on doomwave, your dead.
What do we replace it with? A new skills called Fire bolt. A fire bolt creates a circle of fire works with a 2-3 warm up. It then unleashes several bolts for the effects where it deals damage and lights the target on fire.
How much damage would this do? I am sure we can mull this over but perhaps we give it 120 base damage and then + (number) intellect attribute points.
In conclusion: Doomwave is a skill that is not used that a lot, so why should we have a skill that isn't very effective and is un popular. Lets give pyro a skill that makes people want to get to there level 65 and reach a effective and damm right awesome skill.
Thoughts below thank you...