Fjordsen
Legacy Supporter 6
- Joined
- Oct 30, 2011
The last couple of weeks i've noticed more and more flaws in the way Samurai is changing. Let me list a few things that I really like to be fixed:
1) We lost our best skill Inversion and it was replaced with the new skill Berserk. Berserk is probably the most craptastic skill i've seen. First off, it increases damage income with 20%, samurai doesn't have the HP to tank up so much extra damage. Sure 30% more damage output is good, but not good enough to counter the fact that sammy lose more of their already limited HP. Berserk needs either a buff to outcome and less income or a replacement skill (Give inversion back taking 50% of enemy mana used instead of 75% like it used to)
2) The samurai HP. The last few days I noticed how low Samurai Hitpoints really is. A disciple has 110 more HP then a samurai. Even worse, the ROGUE spec Ranger have more max HP then the WARRIOR spec Samurai. I mean come on, ranger has 2 pieces of samurai armor and more HP then a sammy. Why not make samurai a rogue and ranger a Warrior?
3) Samurai armor. Classes like bard and Ranger got nearly the same armor as a samurai. I mean, a Warrior is supposed to have an armor advantage over a rogue, but if a sammy fights a Bard, there is barely any difference. The Warrior path is more tank then a samurai.
4) The damage. A samurai does 90dmg with diamond sword which is more then any other warrior. However a rogue spec like Ranger have nearly the same armor, more HP and twice the damage. Samurai is like a weaker rogue.
5) 50+ skills. To be hounest, there is no reason whatsoever to make it to level 60 samurai. Mortalwound do 108dmg which is 13 more damage then bash and it takes 2 more stam then bash. The only use of mortalwound is to weaken the enemy's healing abilities, but it's not worth it due to the huge stam cost. One is a cool skill, but takes just as much stam as mortalwound. The stam cost makes it useless to anything but fleeing/chasing. Berserk, Berserk is explained in the first point.
Proposed change: Replace berserk with a weaker Inversion.
Give samurai one more iron/dia pieces of armor. (Iron helmet or dia boots).
Give samurai more then 1000HP. Currently our max HP is 986 which is less then a Ranger's max.(And far less then a disciple's max)
Make Mortalwound worth the 5 stam cost by making it bleed 200dmg over 20 sec and decrease healing by 25% instead of 50. (Need input)
Thanks for reading, please give input/feedback. I know samurai was a bit overpowered a few updates ago, but believe me, samurai were nerfed a bit too hard.
Some samurais who might have input: @victim130 @Aetosion @Malomarcus @nonamemajdeath @Symbolite @donaldmax1
1) We lost our best skill Inversion and it was replaced with the new skill Berserk. Berserk is probably the most craptastic skill i've seen. First off, it increases damage income with 20%, samurai doesn't have the HP to tank up so much extra damage. Sure 30% more damage output is good, but not good enough to counter the fact that sammy lose more of their already limited HP. Berserk needs either a buff to outcome and less income or a replacement skill (Give inversion back taking 50% of enemy mana used instead of 75% like it used to)
2) The samurai HP. The last few days I noticed how low Samurai Hitpoints really is. A disciple has 110 more HP then a samurai. Even worse, the ROGUE spec Ranger have more max HP then the WARRIOR spec Samurai. I mean come on, ranger has 2 pieces of samurai armor and more HP then a sammy. Why not make samurai a rogue and ranger a Warrior?
3) Samurai armor. Classes like bard and Ranger got nearly the same armor as a samurai. I mean, a Warrior is supposed to have an armor advantage over a rogue, but if a sammy fights a Bard, there is barely any difference. The Warrior path is more tank then a samurai.
4) The damage. A samurai does 90dmg with diamond sword which is more then any other warrior. However a rogue spec like Ranger have nearly the same armor, more HP and twice the damage. Samurai is like a weaker rogue.
5) 50+ skills. To be hounest, there is no reason whatsoever to make it to level 60 samurai. Mortalwound do 108dmg which is 13 more damage then bash and it takes 2 more stam then bash. The only use of mortalwound is to weaken the enemy's healing abilities, but it's not worth it due to the huge stam cost. One is a cool skill, but takes just as much stam as mortalwound. The stam cost makes it useless to anything but fleeing/chasing. Berserk, Berserk is explained in the first point.
Proposed change: Replace berserk with a weaker Inversion.
Give samurai one more iron/dia pieces of armor. (Iron helmet or dia boots).
Give samurai more then 1000HP. Currently our max HP is 986 which is less then a Ranger's max.(And far less then a disciple's max)
Make Mortalwound worth the 5 stam cost by making it bleed 200dmg over 20 sec and decrease healing by 25% instead of 50. (Need input)
Thanks for reading, please give input/feedback. I know samurai was a bit overpowered a few updates ago, but believe me, samurai were nerfed a bit too hard.
Some samurais who might have input: @victim130 @Aetosion @Malomarcus @nonamemajdeath @Symbolite @donaldmax1