I took a look at runeblade's skills and thought they needed a skill that consumes their runes for something more than just replenishing mana
Considering how they have to balance their stats.
How about a skill like
RuneBurst
Level 30
Mana:150
Description:The Runeblade blows out whatever Runes are imbuded into their weapon.Preforming a special skill based on the Rune.This skills effects are based on whatever was the first rune placed on the weapon.The other runes are automatically removed and not used.The runeblade is unable to use any other runes on their weapon for the duration of this skills cooldown
Runes cannot be combined to form some kind of ultimate.I mean imagine Void+Toxic early On.Nobody wants a Poison II Blinding projectile right?Unless it could be balanced then they could be combined.
ToxicRune would apply a basic Poison II on the enemy
Void Rune would hit the enemy with a ender pearl looking projectile.Dealing 30 Dmg +0.2 per Int point and blinding them for 3 seconds.
Fire Rune would simply ignite the enemy as if they had been hit with a flint and steel.
Ice Rune encases the enemy within a block of Ice.Binding them within it for 8 seconds but making them immune to damage for the duration of it.
CD:30 seconds
Thoughts?
Considering how they have to balance their stats.
How about a skill like
RuneBurst
Level 30
Mana:150
Description:The Runeblade blows out whatever Runes are imbuded into their weapon.Preforming a special skill based on the Rune.This skills effects are based on whatever was the first rune placed on the weapon.The other runes are automatically removed and not used.The runeblade is unable to use any other runes on their weapon for the duration of this skills cooldown
Runes cannot be combined to form some kind of ultimate.I mean imagine Void+Toxic early On.Nobody wants a Poison II Blinding projectile right?Unless it could be balanced then they could be combined.
ToxicRune would apply a basic Poison II on the enemy
Void Rune would hit the enemy with a ender pearl looking projectile.Dealing 30 Dmg +0.2 per Int point and blinding them for 3 seconds.
Fire Rune would simply ignite the enemy as if they had been hit with a flint and steel.
Ice Rune encases the enemy within a block of Ice.Binding them within it for 8 seconds but making them immune to damage for the duration of it.
CD:30 seconds
Thoughts?