The new Runeblade was meant to have a very high mana costing abilities, with a moderate mana pool. However, this was to be compensated by having a higher mana regeneration rate in comparison to other classes. I had it set to 14 on the test server, but once the update live hit, the Runeblade's mana regen was set back down to 7. Not sure if it was just an oversight or what, but it has fortunately been corrected to the originally intended number.
That is not to say that this setup -should- be this way, or that adding in large mana regen is a proper way to solve the Runeblade's mana issues, but I decided to try something a little different. I wanted them to be able to sustain themselves, but not quite as well as a "stamina based" class could. The regen miiiight be a little too high, but I can't really say just yet.
Anyways, I am eager to see how this affects the Runeblade's ability to teamfight / jump from one fight to the other.
Lemme know how he performs now that he has the regen increased, and if anyone believes it should be toned in a different direction. (Reduced, Increased, or alternative solution altogether)