I talked about this in O chat a bit, but I think that runeblade's could use a bit of a buff. I propose rune stacking!
so say you have 3 applications of toxicrune on your sword. you walk up to seomthing and hit it, dealing (lets say the runeblade has 30 intelligence) 90 damage over 12 seconds, so doing around 22.5 damage per tick (said around cus of small amount negated by constitution, but currently almost negligible). So when you hit with the second rune (within 3 seconds of applying the first one) it will refresh the duration, and add 80% damage of what it would be normally. so now it's dealing 40 damage per tick, instead of just refreshing the duration. apply the third, and it's 80% of the second one, so 54.4 damage every 3 seconds instead of just refreshing durations. total it will be 217.6 damage over 12 seconds with 3 applications.
another stacking thing would be icerune. idk how it is currently, (couldnt test on test server ) maybe have it start with slowness 1, slowness 2, slowness 3, with a small increase of duration, IE 1 second on 3rd application, .5 seconds on second application. of course these would have to be within 1.5 seconds or so within each other to not extend duration considerably.
and finally voidrune, lasts only 1.5 seconds. make each application stack on the previous. 1st app: 1.5 seconds, 2nd app, 2.25 seconds, 3rd app, 3 seconds. honestly, i dont see this being too big. other classes have kick which silences for 2.5 seconds and does 67 or so damage. the runeblade has to use all 3 of his runes to get to be above that.
any 4th applications would just refresh duration of 3rd application.
thoughts?
EDIT: wow, rereading that makes it look OP as shit, anyone mind redoing numbers for me? im tired wanna go to sleep.
so say you have 3 applications of toxicrune on your sword. you walk up to seomthing and hit it, dealing (lets say the runeblade has 30 intelligence) 90 damage over 12 seconds, so doing around 22.5 damage per tick (said around cus of small amount negated by constitution, but currently almost negligible). So when you hit with the second rune (within 3 seconds of applying the first one) it will refresh the duration, and add 80% damage of what it would be normally. so now it's dealing 40 damage per tick, instead of just refreshing the duration. apply the third, and it's 80% of the second one, so 54.4 damage every 3 seconds instead of just refreshing durations. total it will be 217.6 damage over 12 seconds with 3 applications.
another stacking thing would be icerune. idk how it is currently, (couldnt test on test server ) maybe have it start with slowness 1, slowness 2, slowness 3, with a small increase of duration, IE 1 second on 3rd application, .5 seconds on second application. of course these would have to be within 1.5 seconds or so within each other to not extend duration considerably.
and finally voidrune, lasts only 1.5 seconds. make each application stack on the previous. 1st app: 1.5 seconds, 2nd app, 2.25 seconds, 3rd app, 3 seconds. honestly, i dont see this being too big. other classes have kick which silences for 2.5 seconds and does 67 or so damage. the runeblade has to use all 3 of his runes to get to be above that.
any 4th applications would just refresh duration of 3rd application.
thoughts?
EDIT: wow, rereading that makes it look OP as shit, anyone mind redoing numbers for me? im tired wanna go to sleep.