Kimsgrim
Legacy Supporter 5
- Joined
- Sep 6, 2012
If rogue has more armor than caster, then warrior will find it easier to casters than rogues. Caster's armor is still lower than warrior's, so rogues find caster easier to kill than warrior. With rogue's kit with multiple silence or burst damage and armor being a null-factor vs magic damage and mostly having higher base HP than casters, it's working fine.
The way things are are okay, just not from a lore perspective. The real issue lies with protection enchantments that makes casters give them too much damage reduction relative to other classes.
Necromancer's tankiness is justified by it's being DoT based rather than extreme burst like other casters. DoTs can also be cleansed by certain skills.
If caster armor were to be nerfed, dragoon's mobility would definitely need to be lowered too so necromancers who lack mobility don't get chewed up.
As a Dragoon, I rarely get the chance to whomp on a wizard. I get rooted, mega bolted and splattered on the ground. Even when I do get close enough, their armor protects them enough for root to cool down and try again.