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RightLegRed To-Do and Changelog

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
About #7, doesn't the player name still stay the same in chat or according to the server? If so, doesn't it mean that if you tp to the name, you'd tp to the real person? Just questioning about that idea. But yes, if staff gets some sort of reveal (staff that can do petitions so that guides don't petition about someone pretending to be someone else greifing or doing stupid stuff) would be cool.

But yes, RightLeg, awesome work so far :D
 
Joined
Apr 25, 2011
Location
Utah
I'm not worried about the staff or bans, I'm worried about an entire server where it is impossible to know who did what. Say a member of your town attacks/steals while you don't have a ranger with /reveal around. When you confront him about it, he claims it was a thief impersonating him. Chances are 50/50 that you will either 1) Let a backstabber back into your town to rob you again (hopefully you'll learn the second time, although if I were a thief, I'd target the same person) or 2) You remove an innocent, loyal citizen from your town... I'm okay with thieves being able to perform espionage and use disguise as a tool, so long as the victims are able to find out every time exactly who the perpetrator was.
One idea I had was when PlayerA (a citizen of your town) comes in and kills you, it says "PlayerB killed yourName with a weapon" (PlayerB being the actual character, who was disguised as PlayerA). [/wallOfText](sorry...)
 

RightLegRed

Stone
Joined
Jan 31, 2011
I'm not worried about the staff or bans, I'm worried about an entire server where it is impossible to know who did what. Say a member of your town attacks/steals while you don't have a ranger with /reveal around. When you confront him about it, he claims it was a thief impersonating him. Chances are 50/50 that you will either 1) Let a backstabber back into your town to rob you again (hopefully you'll learn the second time, although if I were a thief, I'd target the same person) or 2) You remove an innocent, loyal citizen from your town... I'm okay with thieves being able to perform espionage and use disguise as a tool, so long as the victims are able to find out every time exactly who the perpetrator was.
One idea I had was when PlayerA (a citizen of your town) comes in and kills you, it says "PlayerB killed yourName with a weapon" (PlayerB being the actual character, who was disguised as PlayerA). [/wallOfText](sorry...)

We've found a good fix for this already
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
I've scrapped damage stuff (for now). Rigby (Other coder) might possibly pick it up.
Also, apologies about the crafting exp, it was a tricky thing to get right and get bug/exploit free. Thanks to all those who tested, reported exploits and ultimately made it work right. At the moment you cannot get exp while you have a full inventory, this will be corrected in a later version. But until then, I recommend you craft a chest first. I'm looking forward to coding more skills over the next few days. Enginees are gonna get a little bit of love with 2 new skills ;)

/sad ='(
no buff to monk

other than that you've been doing a great job, keep it up
 

RightLegRed

Stone
Joined
Jan 31, 2011
Not taking offence, just wondering why people say their class needs to be better but offer no ideas how to make it better.
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
oh, well the problem with monk is it gets no wepons, only leather armor, and only does 2 hearts of damage. I was thinking the damage should be inbetween a iron sword and a diamond sword.

I talked to kain about it and he said that he wasnt going to do anything major with damage modifications untill the damage thing was done. Thats why i said what i said =P
 

Malphugus

Legacy Supporter 5
Joined
Feb 24, 2011
Location
New Zealand
oh, well the problem with monk is it gets no wepons, only leather armor, and only does 2 hearts of damage. I was thinking the damage should be inbetween a iron sword and a diamond sword.

I talked to kain about it and he said that he wasnt going to do anything major with damage modifications untill the damage thing was done. Thats why i said what i said =P

Um, couldn't monk at least be allowed to use a sword (stone or maybe iron) for now, until their fist damage problem is resolved?
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
All im saying is cleric is overpowered

Cleric is Not OP, a cleric is a healing tank. Its set how its sapposed to be, if you were calling it OP about the inv, it only last 2 secs, not 10. It does have a glitch where it wont turn off every once in a while but its already been reported and being worked on.
 

robacollver

Legacy Supporter 3
Joined
Apr 9, 2011
Well i mean jwplayer how they have iron sword iron/diamond armor but like look at monk and druid they dont have anything that good really.
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
they only have stone sword not iron, druid is a healing specialist class, its not supposed to have offensive capabilities. Monk just needs so balancing to be done.
 

R3xz

Glowstone
Joined
Jun 10, 2011
If monk is to be a damage dealing class, they should get some actual offensive ability.

Half and half don't go ANYWHERE in herocraft, especially since damage/combat/health is not being revamped yet. A class that have either superior defense, or offense, will have the upper hand against any class with a balanced offense and defense as of right now. Monk's star doesn't seem appropriate for the class that he is, force push doesn't deal any damage and just cause the target to be pushed away from melee range, healing can't be spammed as much anymore and isn't useful midcombat.

so TLDR, monk need increased offense or defense to be balanced to other class.
 
T

Trok

But! If a player is to take a picture, on his screen he will have the name above his head, so what do you think we could do about that?
 
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