Captain_Kace
TNT
- Joined
- Oct 29, 2012
- Location
- United States, Florida
As the title states, I believe envenom should be removed on bards for two reasons. The first being that none of the bard's "primary" weapons can have poison applied to them, rendering the skill useless unless you want to waste time doing significantly less damage with a sword. The second reason that I believe envenom should be removed is because it doesn't seem to fit with the "theme" of bards. With the other rogue classes envenom makes sense because they fit the tactical ambush mold that poisoned weapons fit into, while bards in my opinion don't. Just because rogues have the skill, doesn't mean bard has to (take for instance the lack of fireball on necromancer).
Now there are many options for replacement skills for bard because of it's unique theme, you can decide on one for yourselves. Some suggestions are:
DeafeningChord - Deals 80 damage to a single target within 10 blocks (bypasses armor). 15 mana. 15 second cooldown.
Amplify - For the next 10 seconds, party members within a 15 block radius recieve a 25% damage increase to their skills. 10 mana, 20 second cooldown.
GuitarSmash - Deals 75 damage to a single target, and stuns them for 1 second (does not bypass armor) 8 stamina. 20 second cooldown
If you decide to change envenom so it works with music discs that would be fine too, but in my opinion it would still feel out of place in the class. I'm open to comments and criticism about the suggested skills, especially the balance of them.
Now there are many options for replacement skills for bard because of it's unique theme, you can decide on one for yourselves. Some suggestions are:
DeafeningChord - Deals 80 damage to a single target within 10 blocks (bypasses armor). 15 mana. 15 second cooldown.
Amplify - For the next 10 seconds, party members within a 15 block radius recieve a 25% damage increase to their skills. 10 mana, 20 second cooldown.
GuitarSmash - Deals 75 damage to a single target, and stuns them for 1 second (does not bypass armor) 8 stamina. 20 second cooldown
If you decide to change envenom so it works with music discs that would be fine too, but in my opinion it would still feel out of place in the class. I'm open to comments and criticism about the suggested skills, especially the balance of them.