Aetosion
Obsidian
- Joined
- Aug 27, 2011
The time that casters and their specs have had without fireball has been an interesting experience. With the changes to drainsoul, necromancers have become the most viable combat class. They can drop continuous dots, and stay alive by virtue of drainsoul (which is alot better than fireblast is at the moment). Fireblast is an interesting filler spell, I suppose. It does about half the damage of fireball, almost 4 times less range, with the bonus of hitting auto the same as smite. I would suggest that the unspecs get fireball back, whenever it's fixed, because at the moment they're like healers without heals.
However, I think it would be best to keep fireball removed permanently from specs. Necromancers have had much success without it, trying new DoT patterns and different strategies without the fireball spam. Now an extra skill or two could be added to each caster spec, or current ones modified. Perhaps Wizards could get fireball back, matching with their burst damage archetype. Geos could do with some more elemental stuff, perhaps implement the melee changes I've heard chatter about. Beguilers could do with alot more CC power, with Piggify fixed they'll be pretty worthless.
There's no point in reimplementing fireball if the casters have evolved in strategy and combat mechanics without it, I think this is a step in the right direction. I feel that the lack of fireball could be capitalized upon to further emphasize the separation of the classes and each of their own unique playstyles etc.
Cool shit.
However, I think it would be best to keep fireball removed permanently from specs. Necromancers have had much success without it, trying new DoT patterns and different strategies without the fireball spam. Now an extra skill or two could be added to each caster spec, or current ones modified. Perhaps Wizards could get fireball back, matching with their burst damage archetype. Geos could do with some more elemental stuff, perhaps implement the melee changes I've heard chatter about. Beguilers could do with alot more CC power, with Piggify fixed they'll be pretty worthless.
There's no point in reimplementing fireball if the casters have evolved in strategy and combat mechanics without it, I think this is a step in the right direction. I feel that the lack of fireball could be capitalized upon to further emphasize the separation of the classes and each of their own unique playstyles etc.
Cool shit.