Carbash
Legacy Supporter 6
- Joined
- Sep 17, 2012
Honestly I think that the 2 servers should have nothing to do with each other at all.
Suggestions:
Pvp should have a much quicker rate of leveling, while the pve side should have a more intuitive yet rewarding leveling experience.
Pvp should be based on resource and land control. Land should be contestable where a group can lay claim to it (using a special block) if it is connected to a region they already own (the amount of claims you can make at a time should be based off of town size). Where it prompts the server and a countdown begins. A special block should be designated for this function and this function alone. The goal for the defenders would be to destroy the block and end the countdown. This would function in a 20x20 area. The ability to contest land would be only during peak hours. Winning a piece of land adds it to your current region. This method could be used to raid towns, albeit 20x20 at a time.
Suggestions:
Pvp should have a much quicker rate of leveling, while the pve side should have a more intuitive yet rewarding leveling experience.
Pvp should be based on resource and land control. Land should be contestable where a group can lay claim to it (using a special block) if it is connected to a region they already own (the amount of claims you can make at a time should be based off of town size). Where it prompts the server and a countdown begins. A special block should be designated for this function and this function alone. The goal for the defenders would be to destroy the block and end the countdown. This would function in a 20x20 area. The ability to contest land would be only during peak hours. Winning a piece of land adds it to your current region. This method could be used to raid towns, albeit 20x20 at a time.