- Joined
- Apr 1, 2013
With the additions of the conquest points, the graveyard rushing issue has gotten pretty out of hand. Since the points are around 200 blocks from the herogates, people who die can run back from spawn very quickly. This is very annoying because even if you win a small fight, entire groups, especially casters, can run back and kill you before giving you a chance to heal back up.
A couple solutions to this:
1. Require a chest to be in the inventory in order to spawn upon death. Someone posted about this already, and I think its a good idea.
2. Move the castles farther back from the herogates. With more time given for parties to heal back up, this would help combat the large amount of people rushing back to their death point.
3. Add a karma/elo plugin. Now I know some people don't really care about how many times they die or how low their elo can get, but this could help prevent some people from rushing back over and over again. However this could have some negatives such as keeping people scared of fighting.
A couple solutions to this:
1. Require a chest to be in the inventory in order to spawn upon death. Someone posted about this already, and I think its a good idea.
2. Move the castles farther back from the herogates. With more time given for parties to heal back up, this would help combat the large amount of people rushing back to their death point.
3. Add a karma/elo plugin. Now I know some people don't really care about how many times they die or how low their elo can get, but this could help prevent some people from rushing back over and over again. However this could have some negatives such as keeping people scared of fighting.