Tjundis
ICE ICE ICE!
- Joined
- Apr 25, 2012
Herocraft is supposedly a hardcore rpg/pvp server, and as someone fond of raiding and pvp in general, I enjoyed playing in DG with a few of my town members, as raiding and being raided unexpectedly was fun. You could find a gap in an enemy town's defenses and raid it with your town. It never ended in ruining the enemy's town, as they would fight you off eventually, but it was fun and rewarding.
As of a couple weeks ago, a rule was implemented that disallowed the use of any kind of recall to enter a location in which you don't have build permissions. I think runestones should have this limitation, but not a single person's recall.
It's hard enough to get into a town, as they will build a roof (not sure if it's legal), or simply make an undercity where they can be safe no matter what.
I think everyone should have a safe place in town where they can go if they don't want to pvp, but they shouldn't be able to dwell in a huge area for days with absolutely guaranteed safety, it makes things boring, and it's not much fun when the only people online that are accessible for pvp are new players to the server that are out mining or levelling up.
PvP and raiding is something that causes alliances to form, causes rivals to be made, and keeps things fresh and interesting.
To liven things up a little bit, I feel one of these things should happen:
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1. People are granted the ability to mark and recall inside a regioned area. If you spent hours looking for a way into a town and found one, you should be able to do something more with it than get killed and watch them patch up the hole.
2. You shouldn't be able to substitute 1 dirt block in place of 500s to make an LWC. Chests should be accessible regardless of whether or not there's a block on top. You can access your personal LWCs in this fashion, why not regular chests?
3. Towns should be defensible and difficult to get into, but still assailable. (#3 explained below)
This could be done in several ways:
-A suggestion I heard before was if a group of people stands near the town and an opposing group is inside, they may lay seige, and after a certain period - which could be used by the defending group to prepare - the attacking group is allowed to break regioned blocks, that will not drop as an item and will instead regenerate after a while. The permissions would be granted for 30 minutes or so, and you could only lay seige to any one town only a few times per day, and only when there is a group inside that can defend themselves.
-A miner's tnt can blow up regioned blocks that will regenerate at an adequate pace over time, and is placable and lightable regardless of permissions.
-Towns must be above ground and open aside from walls. Any underground cities will need some sort of defensible entrance.
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TLDR:
Raiding used to be more fun, I think towns are way too secure now, I feel that one of 3 things in this poll should happen. If you disagree and choose none, please explain why.
You can select multiple responses if you would be ok with any one of the responses you chose being implemented.
As of a couple weeks ago, a rule was implemented that disallowed the use of any kind of recall to enter a location in which you don't have build permissions. I think runestones should have this limitation, but not a single person's recall.
It's hard enough to get into a town, as they will build a roof (not sure if it's legal), or simply make an undercity where they can be safe no matter what.
I think everyone should have a safe place in town where they can go if they don't want to pvp, but they shouldn't be able to dwell in a huge area for days with absolutely guaranteed safety, it makes things boring, and it's not much fun when the only people online that are accessible for pvp are new players to the server that are out mining or levelling up.
PvP and raiding is something that causes alliances to form, causes rivals to be made, and keeps things fresh and interesting.
To liven things up a little bit, I feel one of these things should happen:
____________________________________________________________________________________________________
1. People are granted the ability to mark and recall inside a regioned area. If you spent hours looking for a way into a town and found one, you should be able to do something more with it than get killed and watch them patch up the hole.
2. You shouldn't be able to substitute 1 dirt block in place of 500s to make an LWC. Chests should be accessible regardless of whether or not there's a block on top. You can access your personal LWCs in this fashion, why not regular chests?
3. Towns should be defensible and difficult to get into, but still assailable. (#3 explained below)
This could be done in several ways:
-A suggestion I heard before was if a group of people stands near the town and an opposing group is inside, they may lay seige, and after a certain period - which could be used by the defending group to prepare - the attacking group is allowed to break regioned blocks, that will not drop as an item and will instead regenerate after a while. The permissions would be granted for 30 minutes or so, and you could only lay seige to any one town only a few times per day, and only when there is a group inside that can defend themselves.
-A miner's tnt can blow up regioned blocks that will regenerate at an adequate pace over time, and is placable and lightable regardless of permissions.
-Towns must be above ground and open aside from walls. Any underground cities will need some sort of defensible entrance.
___________________________________________________________________________________________________
TLDR:
Raiding used to be more fun, I think towns are way too secure now, I feel that one of 3 things in this poll should happen. If you disagree and choose none, please explain why.
You can select multiple responses if you would be ok with any one of the responses you chose being implemented.
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