Kidwatson
Legacy Supporter 3
- Joined
- May 22, 2012
- Location
- Delaware, United States
This post is solely based on Rangers.
I would like to make a suggestion to better the chance of the Ranger to survive close combat situations. As of right now, If a ranger is up close, face to face, with any Warrior or Rogue class.. There is Zero chance of survival. For Warrior specs.. Spam click, un-arm the bow, Win. Rogue specs just kick ass in close combat situations which leave rangers almost defenseless. Yeah, we may land some arrows but while we are constantly going up and doing with our screen shaking due to being hit non stop, it's barely enough.
So, what I am suggesting to Heroes is.. Possibly adding a skill for Rangers so the could "Evade" close combat for a short time. A perfect skill that I think would fit right in would be Backflip. It would allow Rangers to gain space between the opponent allowing time for the Ranger to re-coop.
(I am a Ranger, yes I would say I'm bias to the Ranger class. I just think Rangers stand a very low percent chance of winning, and would get dominated in close combat.)
I would like to make a suggestion to better the chance of the Ranger to survive close combat situations. As of right now, If a ranger is up close, face to face, with any Warrior or Rogue class.. There is Zero chance of survival. For Warrior specs.. Spam click, un-arm the bow, Win. Rogue specs just kick ass in close combat situations which leave rangers almost defenseless. Yeah, we may land some arrows but while we are constantly going up and doing with our screen shaking due to being hit non stop, it's barely enough.
So, what I am suggesting to Heroes is.. Possibly adding a skill for Rangers so the could "Evade" close combat for a short time. A perfect skill that I think would fit right in would be Backflip. It would allow Rangers to gain space between the opponent allowing time for the Ranger to re-coop.
(I am a Ranger, yes I would say I'm bias to the Ranger class. I just think Rangers stand a very low percent chance of winning, and would get dominated in close combat.)