Carbash
Legacy Supporter 6
- Joined
- Sep 17, 2012
Some ideas for skills that I feel rangers are desperately in need of.
Rangers are masters of their environment. I feel that (if possible) rangers should get a skill where they get a buff based on what biome they are in. This buff could be passive applying to only the ranger or active applying to a group. Things such as improved swim speed for ocean biomes, improved jump for mountain biomes, and increased run speed for the plains biomes are all good examples of what I think would not only add flavor to the class but much needed utility. This skill could add temp stats as another option depending on the biome, endurance for desert biome and constitution (surviving on fat stores) for snow biome
Next I feel that multishot should be a passive skill that gives a % chance to shoot multiple arrows at no cost (extra arrows or stamina). This percent should increase at higher levels. I like the way that it works in the test server but I feel the costs outweigh the rewards.
Lastly (again if possible) a passive skill that removes the slow from drawing a bow, being that they are masters with a bow they should be able to move at normal speeds while drawing one.
Rangers are masters of their environment. I feel that (if possible) rangers should get a skill where they get a buff based on what biome they are in. This buff could be passive applying to only the ranger or active applying to a group. Things such as improved swim speed for ocean biomes, improved jump for mountain biomes, and increased run speed for the plains biomes are all good examples of what I think would not only add flavor to the class but much needed utility. This skill could add temp stats as another option depending on the biome, endurance for desert biome and constitution (surviving on fat stores) for snow biome
Next I feel that multishot should be a passive skill that gives a % chance to shoot multiple arrows at no cost (extra arrows or stamina). This percent should increase at higher levels. I like the way that it works in the test server but I feel the costs outweigh the rewards.
Lastly (again if possible) a passive skill that removes the slow from drawing a bow, being that they are masters with a bow they should be able to move at normal speeds while drawing one.