Farroes
Legacy Supporter 6
- Joined
- Jan 13, 2011
So far this map has been completely dominated by range classes (wiz/geo/ranger are the main culprits) with the exception of the dread knight, but now that the DK has been nerfed it seems everyone has gone caster/ranger.
The purpose of this thread is to get people brain storming on some suggestions that could help bring balance to the force. What do you think is the downfall of almost all melee atm?
My thoughts:
-most melee have no gap closers, and its very easy for a range class to stay at range because of this, especially with roots/slows been on such low cd, and low mana cost
-low damage vs range classes, I know melee damage is easily spammed where as caster have to conserve mana, and ranger must conserve mana/arrows, but due to the ease of hitting with a range attack the damage may be a little high vs the low damage of melee
-magic goes through armor. This makes armor not very good at all since most people seem to be a caster
-unrelated but: Make fireball damage require a hoe in your inventory to be used as a modifier for damage eg: wood hoe does 5 damage, stone 7, iron 10, etc (numbers pulled out of my ass, no thought put into them) This will stop casters from being able to run from a GY and be just as deadly as they were 2 seconds before they died
Just so no one thinks I have only played one class the whole map and no nothing of other classes, here is what i have played this map(i have chronic indecision lol):
-necro 44
-wizard 42
-Dragoon 36
-samurai 22
-ninja 26
-thief 30
-ranger 30
I am currently a wizard again, after giving up on melee for the time being
The purpose of this thread is to get people brain storming on some suggestions that could help bring balance to the force. What do you think is the downfall of almost all melee atm?
My thoughts:
-most melee have no gap closers, and its very easy for a range class to stay at range because of this, especially with roots/slows been on such low cd, and low mana cost
-low damage vs range classes, I know melee damage is easily spammed where as caster have to conserve mana, and ranger must conserve mana/arrows, but due to the ease of hitting with a range attack the damage may be a little high vs the low damage of melee
-magic goes through armor. This makes armor not very good at all since most people seem to be a caster
-unrelated but: Make fireball damage require a hoe in your inventory to be used as a modifier for damage eg: wood hoe does 5 damage, stone 7, iron 10, etc (numbers pulled out of my ass, no thought put into them) This will stop casters from being able to run from a GY and be just as deadly as they were 2 seconds before they died
Just so no one thinks I have only played one class the whole map and no nothing of other classes, here is what i have played this map(i have chronic indecision lol):
-necro 44
-wizard 42
-Dragoon 36
-samurai 22
-ninja 26
-thief 30
-ranger 30
I am currently a wizard again, after giving up on melee for the time being