Narvon
TNT
- Joined
- Oct 20, 2012
A nice new feature for Herocraft to make it an even more fun Role-Playing game would be Races. These Races would be an addition to classes. So the player would also have to balance or combine his Race with his Class.
For Example:
Elf:
Elves would have the skill sneak.
Elves would have a 10% increase in mana.(not a skill, but a permenant increase in general)
Human:
Humans would have the skill splint.(a small heal (30 HP?), but only used out of combat.),
Humans would have a 10% increase in stamina.(not a skill, but a permenant increase in general)
Dwarf:
Dwarves would have the skill scan.
Dwarves would have a 10% increase in health.(not a skill, but a permenant increase in general)
Ork:
Orks would have the skill antidote.
Orks would have a 10% increase in melee damage.(not a skill, but a permenant increase in general)
So if the player wanted to be a caster, he should be an elf.
If the player wanted to be a rogue, he should be an elf, or ork.
If the player wanted to be a warrior, he should be human, dwarf, or ork.
If the player wanted to be a healer, he should be elf, or dwarf.
also:
a dragoon would need more stamina than a samurai, thus a dragoon would want to be human, but samurai could be a dwarf or ork.
The above is just an example of what the Races could be, if the numbers or amounts need to be tweaked thats fine, i just wanted to give you an idea of what im thinking.
For Example:
Elf:
Elves would have the skill sneak.
Elves would have a 10% increase in mana.(not a skill, but a permenant increase in general)
Human:
Humans would have the skill splint.(a small heal (30 HP?), but only used out of combat.),
Humans would have a 10% increase in stamina.(not a skill, but a permenant increase in general)
Dwarf:
Dwarves would have the skill scan.
Dwarves would have a 10% increase in health.(not a skill, but a permenant increase in general)
Ork:
Orks would have the skill antidote.
Orks would have a 10% increase in melee damage.(not a skill, but a permenant increase in general)
So if the player wanted to be a caster, he should be an elf.
If the player wanted to be a rogue, he should be an elf, or ork.
If the player wanted to be a warrior, he should be human, dwarf, or ork.
If the player wanted to be a healer, he should be elf, or dwarf.
also:
a dragoon would need more stamina than a samurai, thus a dragoon would want to be human, but samurai could be a dwarf or ork.
The above is just an example of what the Races could be, if the numbers or amounts need to be tweaked thats fine, i just wanted to give you an idea of what im thinking.