judgedread540
Legacy Supporter 3
- Joined
- May 13, 2012
Pyromancer is a caster class, currently the only other classes it can kill with ease are other caster's. Flameshield + kick literally build pyromancer for taking on other casters. A pyromancer against a warrior is most likely a loss.
Duel starts, 20 block gap- 810 990
Pyromancer uses fireball- 810 865
Samurai uses one, reaches pyro- 810 865
Pyro uses fireblast, Firewave + blaze + kick- 810 457
Bash + Bleed + Mortal Wound + cleave- 328
Pyro's skill are on CD.
Samurai autohits and kills pyro in around 3 hits.
If pyro tries and melee's samurai can just use Disarm + bladegrasp. Also, beserk will make samurai do more melee damage than pyromancer
Pyro cannot kite because of One + it has no slows
Pyromancer Vs. Dragoon. Pyromancer Hp Dragoon HP
Duel starts, 20 block gap- 810 1030
Pyromancer uses fireball- 810 1030
Goon jumps dodges fireball.
Goon jumps at pyromancer.
Pyro uses fireblast + firewave + blaze + kick 810 688
Goon uses spear 728 688
Goon uses impale 594
Goon uses cleave 489
Pyro uses fireball + kick- 489 496
Goon uses bash 400
Goon's autohits now win the fight. 5 hits.
Pyro cannot kite because of jump + pyro has no slows
Pyromancer Vs. Beguiler Pyromancer HP Beguiler HP
Duel Starts, 20 block gap- 810 835
Pyro runs at beguiler to get into kick range 810 835
Beguiler uses pigify 810 835
Beguiler uses Fireball + Plague bomb + Icebolt 250 835
Pyro used flameshield to block the fireball 375 835
Pyro uses fireblast while trying 375 660
to get close to beguiler
Beguiler uses mass-pigify 373 660
By now fireball + plague bomb will be of CD
Beguiler uses fireball + plague bomb -40 660
Obviously this is situational but in a duel this is pretty much inevitable.
3 Potential fights for pyromancer and all of them end badly.
Against a warrior, pyromancer can't do much as its magic damage only equals to 505 against a warrior spec that isn't enough to have a chance as a warriors armor counteract pyro's axe damage.
Against a caster, pyromancer has no slows whereas necro, wizard and beguiler all do. The only one of these a pyro can easilly win out of is a wizard as root breaks upon damage to the rooted player.
Against a rogue, pyromancer has the most chance against a rogue as pyro has spells + melee damage.
Against a healer, if pyromancer uses it's entire combo, using pray twice will bring them back up to full health.
I suggest one or multiple of these; give pyromancer slightly more HP as necro + beguiler both have more than pyro even though pyromancer has to get in close, slightly better armor (Chain armor + leather helm sounds good), higher the damage on some of pyromancer's spells or even add in more spells.
@BeasttRecon You didn't make one so i thought i would do it ( Feel free to correct me on any numbers etc..)
Pyromancer Vs. Samurai. Pyromancer HP Samurai HP
Duel starts, 20 block gap- 810 990
Pyromancer uses fireball- 810 865
Samurai uses one, reaches pyro- 810 865
Pyro uses fireblast, Firewave + blaze + kick- 810 457
Bash + Bleed + Mortal Wound + cleave- 328
Pyro's skill are on CD.
Samurai autohits and kills pyro in around 3 hits.
If pyro tries and melee's samurai can just use Disarm + bladegrasp. Also, beserk will make samurai do more melee damage than pyromancer
Pyro cannot kite because of One + it has no slows
Pyromancer Vs. Dragoon. Pyromancer Hp Dragoon HP
Duel starts, 20 block gap- 810 1030
Pyromancer uses fireball- 810 1030
Goon jumps dodges fireball.
Goon jumps at pyromancer.
Pyro uses fireblast + firewave + blaze + kick 810 688
Goon uses spear 728 688
Goon uses impale 594
Goon uses cleave 489
Pyro uses fireball + kick- 489 496
Goon uses bash 400
Goon's autohits now win the fight. 5 hits.
Pyro cannot kite because of jump + pyro has no slows
Pyromancer Vs. Beguiler Pyromancer HP Beguiler HP
Duel Starts, 20 block gap- 810 835
Pyro runs at beguiler to get into kick range 810 835
Beguiler uses pigify 810 835
Beguiler uses Fireball + Plague bomb + Icebolt 250 835
Pyro used flameshield to block the fireball 375 835
Pyro uses fireblast while trying 375 660
to get close to beguiler
Beguiler uses mass-pigify 373 660
By now fireball + plague bomb will be of CD
Beguiler uses fireball + plague bomb -40 660
Obviously this is situational but in a duel this is pretty much inevitable.
3 Potential fights for pyromancer and all of them end badly.
Against a warrior, pyromancer can't do much as its magic damage only equals to 505 against a warrior spec that isn't enough to have a chance as a warriors armor counteract pyro's axe damage.
Against a caster, pyromancer has no slows whereas necro, wizard and beguiler all do. The only one of these a pyro can easilly win out of is a wizard as root breaks upon damage to the rooted player.
Against a rogue, pyromancer has the most chance against a rogue as pyro has spells + melee damage.
Against a healer, if pyromancer uses it's entire combo, using pray twice will bring them back up to full health.
I suggest one or multiple of these; give pyromancer slightly more HP as necro + beguiler both have more than pyro even though pyromancer has to get in close, slightly better armor (Chain armor + leather helm sounds good), higher the damage on some of pyromancer's spells or even add in more spells.
@BeasttRecon You didn't make one so i thought i would do it ( Feel free to correct me on any numbers etc..)