I think that the inventory thing that goes to both maps is dumb cause you can mine withouth having to worry about being killed and level up and then just be like hey fuk u i mastered without dying once now i kill you
The server IS RESTARTING and what happens on a restart EVERYTHING restarts so hey there are not gonna be people that are already level 65 disciple so hey yea. And on the other hand i mean they wount die once from players^ "hey fuk u i mastered without dying once now i kill you"
Yeah, so EVERYONE will become mastered without dying once, since this applies to EVERYONE. Once mastered, they will move to pvp server for conquest and stuff. Personally, I like this better, because it eliminates having unfair pvp situations where a mastered guy rapes some lvl 25 guy that's grinding. The thing is, most people would complain about being ambushed while low level training, but once mastered, they wouldn't mind attacking lower levels THEMSELVES and be all like "haha, u suck, get good". This new item sharing between worlds system solves this issue. Not sure what most of the community thinks about this.
But this applies to anyone who joins later. So once people ARE lvl 65 disciple new players can actually level and NOT be ganked by masteres.The server IS RESTARTING and what happens on a restart EVERYTHING restarts so hey there are not gonna be people that are already level 65 disciple so hey yea. And on the other hand i mean they wount die once from players
*cries, watching all the pvpers coming over to pve to pillage and plunder the mobs and land to take back home*
So much for a nice peaceful area x) well hopefully it will still be peaceful...
but I sense a destruction of land and resources comin on![]()
actually I pvped max people as a lvl 21 Necro and yes I did kill some people^ "hey fuk u i mastered without dying once now i kill you"
Yeah, so EVERYONE will become mastered without dying once, since this applies to EVERYONE. Once mastered, they will move to pvp server for conquest and stuff. Personally, I like this better, because it eliminates having unfair pvp situations where a mastered guy rapes some lvl 25 guy that's grinding. The thing is, most people would complain about being ambushed while low level training, but once mastered, they wouldn't mind attacking lower levels THEMSELVES and be all like "haha, u suck, get good". This new item sharing between worlds system solves this issue. Not sure what most of the community thinks about this.
would also like to know thisisn't there a exp deduction on pve?
I believe it's now being removed. Not 100% but if you read the new map post it says something about PVE not having restrictions.would also like to know this