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PvP World vs PvE World on new map

Xargun

Legacy Supporter 9
Joined
Jan 12, 2013
Location
Ohio, USA
So let me get this straight.. At map start I can go to the new PVE world and kill / farm materials and then move over to the PvP world whenever I want and the items I've farmed come with me now?

Xargun
 

Xhazed

Portal
Joined
Oct 28, 2012
Location
Miami FL
I think that the inventory thing that goes to both maps is dumb cause you can mine withouth having to worry about being killed and level up and then just be like hey fuk u i mastered without dying once now i kill you
 

Isaaclite

TNT
Joined
Apr 17, 2013
I think that the inventory thing that goes to both maps is dumb cause you can mine withouth having to worry about being killed and level up and then just be like hey fuk u i mastered without dying once now i kill you

^ "hey fuk u i mastered without dying once now i kill you"
Yeah, so EVERYONE will become mastered without dying once, since this applies to EVERYONE. Once mastered, they will move to pvp server for conquest and stuff. Personally, I like this better, because it eliminates having unfair pvp situations where a mastered guy rapes some lvl 25 guy that's grinding. The thing is, most people would complain about being ambushed while low level training, but once mastered, they wouldn't mind attacking lower levels THEMSELVES and be all like "haha, u suck, get good". This new item sharing between worlds system solves this issue. Not sure what most of the community thinks about this.
 

Xhazed

Portal
Joined
Oct 28, 2012
Location
Miami FL
^ "hey fuk u i mastered without dying once now i kill you"
Yeah, so EVERYONE will become mastered without dying once, since this applies to EVERYONE. Once mastered, they will move to pvp server for conquest and stuff. Personally, I like this better, because it eliminates having unfair pvp situations where a mastered guy rapes some lvl 25 guy that's grinding. The thing is, most people would complain about being ambushed while low level training, but once mastered, they wouldn't mind attacking lower levels THEMSELVES and be all like "haha, u suck, get good". This new item sharing between worlds system solves this issue. Not sure what most of the community thinks about this.
The server IS RESTARTING and what happens on a restart EVERYTHING restarts so hey there are not gonna be people that are already level 65 disciple so hey yea. And on the other hand i mean they wount die once from players
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
The server IS RESTARTING and what happens on a restart EVERYTHING restarts so hey there are not gonna be people that are already level 65 disciple so hey yea. And on the other hand i mean they wount die once from players
But this applies to anyone who joins later. So once people ARE lvl 65 disciple new players can actually level and NOT be ganked by masteres.
 

Northac

Obsidian
Joined
Jul 31, 2012
I cant play non stop to master, and I don't care too much for pvp. So I think this is a good thing, cause just because someone can fight mobs doent mean they can pvp (me).
 

Mistyckle

Legacy Supporter 4
Joined
Apr 25, 2014
Location
Beautiful PNW <3
*cries, watching all the pvpers coming over to pve to pillage and plunder the mobs and land to take back home*

So much for a nice peaceful area x) well hopefully it will still be peaceful...
but I sense a destruction of land and resources comin on :p
 

Willrbts

Coal
Joined
Dec 8, 2013
*cries, watching all the pvpers coming over to pve to pillage and plunder the mobs and land to take back home*

So much for a nice peaceful area x) well hopefully it will still be peaceful...
but I sense a destruction of land and resources comin on :p

that is my concern as well. but how much worse could it be, then what people already do? mining in PVE just for souls and buying things on PVP. I know it was a big thing with Roanoke.
 

Trazil

Legacy Supporter 2
Joined
Mar 31, 2013
^ "hey fuk u i mastered without dying once now i kill you"
Yeah, so EVERYONE will become mastered without dying once, since this applies to EVERYONE. Once mastered, they will move to pvp server for conquest and stuff. Personally, I like this better, because it eliminates having unfair pvp situations where a mastered guy rapes some lvl 25 guy that's grinding. The thing is, most people would complain about being ambushed while low level training, but once mastered, they wouldn't mind attacking lower levels THEMSELVES and be all like "haha, u suck, get good". This new item sharing between worlds system solves this issue. Not sure what most of the community thinks about this.
actually I pvped max people as a lvl 21 Necro and yes I did kill some people :p . just trying to get relics I killed around 3000 mobs near spawn and only died from stupid things like drowning and falling from not paying attention so it would be very possible to max without dying from them. In about December was when Rapture was at a high point and Rizza would constantly come kill people near Axiom and Umbra and I thought it was pretty fun even though for half of it I was a very low lvl, its just part of the game and I don't think you should be safe to gather items on one world then just freely take them over to another without any harm or cost.
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
Exp is the same both on pvp and pve.
 
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