Aesi
Legacy Supporter 3
- Joined
- Jan 17, 2011
I'm pretty much the original anti-pvp complainer on this server. It's made me quit before 3 or 4 years ago when I had been active for a year or more. The server is more shop heavy than ever, which leads me to believe that the income needed is either greater or that Kainzo is wanting more because he can get away with it, I don't want to think that's it, though.
What I'm suggesting is that because people are paying actual money for the server wide boosts, that PvP gets toggled off during them but ONLY in dungeons. This way, the boosts can actually be used the way they were intended. Kainzo, I know this server is PvP mainly, and that's why there are classes etc etc, but some of us just enjoy the PvE aspect until we feel ready to PvP. A boost is not a time to PvP,
The way I see it, people buy boosts with real money, it supports the server itself as well as the players, win win. PvP will enrage the people trying to use that boost, assuming they're the victim of these constant anti dungeon raiding parties, like I always am. This already makes it so that I never want to buy a boost, because I would only get slaughtered over and over during the boost I paid for. It discourages people to put more money into the server, because why bother. Not all of us are PvP gods, when I get attacked I panic and can't even remember my key binds.
Is it not against the server's and players' interests to lose players?
Call it a compromise I guess, but you should consider it.
What I'm suggesting is that because people are paying actual money for the server wide boosts, that PvP gets toggled off during them but ONLY in dungeons. This way, the boosts can actually be used the way they were intended. Kainzo, I know this server is PvP mainly, and that's why there are classes etc etc, but some of us just enjoy the PvE aspect until we feel ready to PvP. A boost is not a time to PvP,
The way I see it, people buy boosts with real money, it supports the server itself as well as the players, win win. PvP will enrage the people trying to use that boost, assuming they're the victim of these constant anti dungeon raiding parties, like I always am. This already makes it so that I never want to buy a boost, because I would only get slaughtered over and over during the boost I paid for. It discourages people to put more money into the server, because why bother. Not all of us are PvP gods, when I get attacked I panic and can't even remember my key binds.
Is it not against the server's and players' interests to lose players?
Call it a compromise I guess, but you should consider it.