KHALILT
Gold
- Joined
- Dec 22, 2012
These are the changes we would like to have considered for each profession to add some sort of distinction or
compliment to pvp.
Miner - [ExplosiveQuery/TNTThrow] You are able to throw and cause TNT Damage
(Possibly through Flint & Steel or Directly throwing it from the Hand)
Enchanter - [Overchant] Increase the enchantment of the in-hand item by a certain amount for a period of time.
Farmer - [FillErUp] Restore a portion of stamina and health to all targets within a party.
Alchemist - [ToxicGas] You release Toxic fumes within a set area that deals damage over time.
Merchants - [DrownInRiches] Have gold blocks layer the battlefield suffocating your everyone for a certain amount of time.
Runesmith - [BreakRunestone] Unleash the power of the Runestone within your hand causing all players around, except you, to
fly into the air depending on the runestone.
Engineer - [Trap] Encase your enemy inside a 5x5 (Obsidian and Cobble) Square.
Blacksmith -[AnvilDrop] You drop an anvil on your opponent dealing damage if it hits and dealing damage once again in an area around the anvil.
This Idea was brought up by Piptendo in a recent balance meeting and I just happened to think up these ideas and jot them down over the course of a few days.
compliment to pvp.
Miner - [ExplosiveQuery/TNTThrow] You are able to throw and cause TNT Damage
(Possibly through Flint & Steel or Directly throwing it from the Hand)
Enchanter - [Overchant] Increase the enchantment of the in-hand item by a certain amount for a period of time.
Farmer - [FillErUp] Restore a portion of stamina and health to all targets within a party.
Alchemist - [ToxicGas] You release Toxic fumes within a set area that deals damage over time.
Merchants - [DrownInRiches] Have gold blocks layer the battlefield suffocating your everyone for a certain amount of time.
Runesmith - [BreakRunestone] Unleash the power of the Runestone within your hand causing all players around, except you, to
fly into the air depending on the runestone.
Engineer - [Trap] Encase your enemy inside a 5x5 (Obsidian and Cobble) Square.
Blacksmith -[AnvilDrop] You drop an anvil on your opponent dealing damage if it hits and dealing damage once again in an area around the anvil.
This Idea was brought up by Piptendo in a recent balance meeting and I just happened to think up these ideas and jot them down over the course of a few days.