malikdanab
Legacy Supporter 8
- Joined
- Sep 28, 2011
Got tired of constantly explaining it in O chat so decided to get it all typed here
What is the "Invulnerability Timer?"
The Invulnerability Timer is a vanilla MC mechanic that prevents people from getting spamed with damage.
How does it work?
Every time you take any vanilla damage (This includes: Fall damage, melee, bows, fire poison, etc) you are immune to all damage for 0.5 seconds. This is easily noticeable since no matter how fast you click, you can only attack someone so fast. This is also visible when at times, if a person is on fire and you shoot an arrow at them, the arrow just bounces off.
How is this a problem?
Like I said since it prevents damage from occurring, having 2 people melee a person is actually useless. Only one person would be able to attack that person (So pro tip, if you and a buddy are meleeing a guy, don't attack if you know you have less damage than him).
Is there a way to bypass this?
Yes and it has to deal with hero skills. Unlike vanilla damage, skills ignore the Invulnerability.
Invulnerability
Timer and how it affects team fights:
As I said, no matter how many times you attack a person, you can only attack them twice a second. The same is true for the amount of people attacking one person. So this means having a bunch of melee-oriented classes in a party is ineffective. This is untrue with spell-based magi since they only use skills.
What is the "Invulnerability Timer?"
The Invulnerability Timer is a vanilla MC mechanic that prevents people from getting spamed with damage.
How does it work?
Every time you take any vanilla damage (This includes: Fall damage, melee, bows, fire poison, etc) you are immune to all damage for 0.5 seconds. This is easily noticeable since no matter how fast you click, you can only attack someone so fast. This is also visible when at times, if a person is on fire and you shoot an arrow at them, the arrow just bounces off.
How is this a problem?
Like I said since it prevents damage from occurring, having 2 people melee a person is actually useless. Only one person would be able to attack that person (So pro tip, if you and a buddy are meleeing a guy, don't attack if you know you have less damage than him).
Is there a way to bypass this?
Yes and it has to deal with hero skills. Unlike vanilla damage, skills ignore the Invulnerability.
Invulnerability
Timer and how it affects team fights:
As I said, no matter how many times you attack a person, you can only attack them twice a second. The same is true for the amount of people attacking one person. So this means having a bunch of melee-oriented classes in a party is ineffective. This is untrue with spell-based magi since they only use skills.
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