epicwin324
Legacy Supporter 3
- Joined
- Jun 23, 2011
So I was thinking of other rogue class ideas, as I was getting a little tired of the classes that already exist, and came up with the idea of a Pirate class. Lore-wise, pirates are brutal pillagers of the seas, who will stop at nothing to ruthlessly liberate anything they desire. They're generally expert swordsmen, and have a vast arsenal of weapons on their person at any time, ranging from boarding axes, to bombs. I spent a lot of time thinking of how to accomodate them into the Herocraft classes and community, and here's what I came up with! Any constructive feedback would be greatly appreciated!
Weapons:
Sword- Diamond 45-88 - Gold 46-90
Armor:
Leather: Helm, Chest, Legs, Boots
Chainmail: Legs
Gold: Helm, Chest, Legs, Boots
Abilities:
Level 1: Kick
Level 1: Sneak
Level 5: Scurvy - (Kind of a replacement for envenom, but slightly better) Infects your target with scurvy for 12 seconds, dealing 15 damage every 3 seconds - 15s cooldown - 15 mana
Level 15: Hack - Brutally hack at your targets legs, dealing 80 (+ 0.1 per level) and slowing them for 4 seconds - 15s cooldown - 6 stamina
Level 25: Sea Legs - (Passive) Allows you to move 50% faster while in water
Level 30: Sea Sickness - Your target is struck with sea sickness, causing nausea for 5 seconds and making them drift 1-2 blocks every 2.5 seconds - 20s cooldown - 15 mana
Level 40: Rumblade - You douse your weapon in alcohol and set it alight, causing your next strike to set your target on fire for 4 seconds - 8s cooldown - 4 stamina, 10 mana
Level 45: Hoist the Anchor! - Frees you from all movement impairing effects - 30s cooldown - 6 Stamina and 15 mana
Level 50: Shark Bite - (I picture it with red + blue fireworks to make it look like something at least) You summon a mystical shark that bites your target, causing them to bleed for 20 damage every 3 seconds for 18 seconds - 20s cooldown - 25 mana
Level 60: Cannon - Launches a block of TNT (Mainly for aesthetics, no environmental damage) that explodes for 150 damage - 15s cooldown - 10 Stamina
Weapons:
Sword- Diamond 45-88 - Gold 46-90
Armor:
Leather: Helm, Chest, Legs, Boots
Chainmail: Legs
Gold: Helm, Chest, Legs, Boots
Abilities:
Level 1: Kick
Level 1: Sneak
Level 5: Scurvy - (Kind of a replacement for envenom, but slightly better) Infects your target with scurvy for 12 seconds, dealing 15 damage every 3 seconds - 15s cooldown - 15 mana
Level 15: Hack - Brutally hack at your targets legs, dealing 80 (+ 0.1 per level) and slowing them for 4 seconds - 15s cooldown - 6 stamina
Level 25: Sea Legs - (Passive) Allows you to move 50% faster while in water
Level 30: Sea Sickness - Your target is struck with sea sickness, causing nausea for 5 seconds and making them drift 1-2 blocks every 2.5 seconds - 20s cooldown - 15 mana
Level 40: Rumblade - You douse your weapon in alcohol and set it alight, causing your next strike to set your target on fire for 4 seconds - 8s cooldown - 4 stamina, 10 mana
Level 45: Hoist the Anchor! - Frees you from all movement impairing effects - 30s cooldown - 6 Stamina and 15 mana
Level 50: Shark Bite - (I picture it with red + blue fireworks to make it look like something at least) You summon a mystical shark that bites your target, causing them to bleed for 20 damage every 3 seconds for 18 seconds - 20s cooldown - 25 mana
Level 60: Cannon - Launches a block of TNT (Mainly for aesthetics, no environmental damage) that explodes for 150 damage - 15s cooldown - 10 Stamina