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Suggestion Pirate/Bandit Class suggestion (perfect for the new siege addition to PvP)

Ultanian

Portal
Joined
May 28, 2013
The Bandit (or Pirate)
Desc: Bandits are the Souls who do not value the lives and property of others, used to only taking and getting what they want. Bandits traverse the countryside and sail the seas to find towns and villages to plunder. Bandits are not soloists however, sticking in gangs and groups to hide from the law. Thievery and pillaging are a Bandit's specialty.

Role: Group Battles/Siege Raids

Skills​
Level 1: Thief (Passive)- Every successful hit with a sword has a small percentage of stealing the enemies 0.1s. (10% +0.5% per level). DISABLED in PvE world, and spawn.

Level 1: Sneak- Self explanatory.

Level 5: Cannon- A handheld cannon is ignited and explosives are launched towards a targeted block; projectile explodes on contact, dealing 65 + (0.5 per intellect) AOE damage. Knockback from this skill increases with agility.

Level 10: Trap- The user sets up a trap, lasting 60 seconds or until stepped on by an enemy. The trap behaves like Wizard's entangle and alerts the user.

Level 12: Rope Swing- User swings their lead, swinging 10 + (0.1 per Agility) blocks. Skill does not work if there is no blocks above user other than air.

Level 17: Mast Climb- Temprorary ladders can be made to scale over enemy walls.

Level 26: Plunder- Crops (Wheat, Potatoes and Carrots) are destroyed and can be picked up by the user. 4x4 area, increased by 0.1 per agility.

Level 32: Kick- Same as Ranger's kick.

Level 42: Captain (passive)- If user is leader of party, they gain +100 max HP as long as they are in a party of 3 or more.

Level 45: SummonBoat- Summons a boat.

Level 53: Dive Roll- User "rolls" 3 + (0.2 per agility) blocks in the direction they are facing, cannot be used while airborn, and reduces all incoming damage by 50% for 1 second.

Level 60: Hijack- User kicks enemy Paladin or Dreadknight off of their horse, and rides it themself.

Level 65: TNT Usage- User can place TNT.

Level 65: Bombarment- A handheld cannon is fired rapidly, bursting 6 times with a second between shots. Each projectile does 30 + (0.1 per intellect) AOE damage.
 
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JacobBurkey

Portal
Joined
Jun 26, 2012
Right now it seems that the Bard isn't much of a rogue type of class, a music playing military commando? If the Bard is ever removed/replaced, here is a class I think would be good for rogue.
Bard not a rogue class?!?! What! Bard is quick, and agile, he can move at very high speeds while being very sneaky too with /skill sneak. He can run in, AoE silence you or kick to keep you from fighting back, AoE damage and slow to keep you from running away and giving you an attack speed debuff, and continue to hammer down on you with his sharp disc with extra damage from the might of his warsong. Fear the bard! Also, bard is meant so be the "support" of the rogue classes, like there is a support class with every other of the base paths' specs. ie; warrior support = paladin, rogue support = bard, caster = beguiler, and healer = cleric. but Most of these support classes can be played offensively too, like paladin, bard, and beguiler. srry i like bard i defend it with ma life.
 

sheepcrys

Legacy Supporter 3
Joined
Jun 17, 2013
Right now it seems that the Bard isn't much of a rogue type of class


Bard.(Ragnarok.Online).full.1067793.jpg



If this isn't rogue like I don't know what is.

-edit- too lazy to resize
 

Ultanian

Portal
Joined
May 28, 2013
I had posted this almost a year ago, necroing it due to another thread talking about pirates ;)

Arr matey

(Also edited main post because I'm a bit more familiar with the server now)
 

Jpenguin

Legacy Supporter 3
Joined
Feb 5, 2012
The Bandit (or Pirate)
Desc: Bandits are the Souls who do not value the lives and property of others, used to only taking and getting what they want. Bandits traverse the countryside and sail the seas to find towns and villages to plunder. Bandits are not soloists however, sticking in gangs and groups to hide from the law. Thievery and pillaging are a Bandit's specialty.

Skills​
Thief (Passive): Every successful hit with a sword has a small percentage of stealing the enemies 0.1s. (10% +0.5% per level).

Cannon: A handheld cannon is ignited and TNT is launched from the user, exploding on impact with target. Note: Only damages upon impact with a block, a different type of skill shot.

Trap: Sets down a trap which acts like Root if stepped on. Does 1 damage like root.

Rope Swing: Using a lead, the user can swing small distances (7 Blocks, like Blink).

Mast Climb: Can create special lifts, which only can be used by Rogues.

Plunder: Destroys all crops within an area, so the user can steal crops.

Captain: If user is leader of party, they gain +100 HP as long as they are in a party of 3 or more.

SummonBoat: Summons a boat.

TNT Usage: Useful for sieges.

Drunkard: User and party drinks Rum, causing Nausia but increases strength attributes.

Dive Roll: User "rolls" 3 blocks in the direction they are facing, cannot be used while airborn, and reduces all incoming damage by 50% for 1 second.

(Horse Specific) Hijack: User kicks enemy off of horse, and rides it themself. This way horses can be stolen.

Armor: Unlike other rogues, the only armor a Bandit would be allowed to wear is dyed leather armor, which is a slower process to get. ( And help economy with dyes)
Weapon: The Bandit uses a cutlass (swords), not doing much damage with them. A bandit should be a kiting/group type rogue class.

It's a cool idea, but the only parts I like are trap and summonboat. Does not seem like a combat class even.
 
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