- Joined
- Apr 1, 2013
Hi everyone, since people have busy schedules we're gonna do the first patch on the forums. Just a reminder that we are looking for activity both in game and on the forums so if you want to remain on the team be sure to participate and provide constructive feedback, otherwise you will be removed.
That being said, we have a lot to go through so I'm just gonna post the first round of suggested changes, feel free to comment/add whatever you want
Paladin:
Until we have all the new skills completely finished and are not crashing the server, we will be reverting to paladin from last map. Hopefully @Dewyn can finish those up asap. What that means:
Again, still waiting on some new skills, which will hopefully fill out dreadknight
Lots of pending changes for ninja, all depend on @Donal finishing the new skills. Will edit if he confirms they are done
Beastmaster:
Still missing some important skills like callwolf, but i pushed a nerf for arrow damage by about 15-20% a couple days ago, hasn't been pushed to live yet.
Wizard:
With new skills being added cleric has seen better days healing wise, looking to touch those weak spots up. Still missing Angelsgrace/Cleanse @Dewyn @Kainzo
That being said, we have a lot to go through so I'm just gonna post the first round of suggested changes, feel free to comment/add whatever you want
Paladin:
Until we have all the new skills completely finished and are not crashing the server, we will be reverting to paladin from last map. Hopefully @Dewyn can finish those up asap. What that means:
- Shieldingstrike -> Bash
- DivineBlade -> Absolution
- Divinestun (level 40)
- Layhands (level 60)
Again, still waiting on some new skills, which will hopefully fill out dreadknight
- Add Terror (level 35)
- Remove stun at the end of Soar, Add target limit
- Remove silence on Airborne (this skill was supposed to interrupt not silence so not sure what went wrong here)
- If possible make Dash a targeted ability, if not possible reduce velocity
- Still missing Slash, Axethrow, Hurl @Dewyn
- Replace Charge With Lunge (old version)
- Reduce Suckerpunch duration from (1.5 + 0.1 per charisma) to (0.75 +0.1 per charisma)
Lots of pending changes for ninja, all depend on @Donal finishing the new skills. Will edit if he confirms they are done
Beastmaster:
Still missing some important skills like callwolf, but i pushed a nerf for arrow damage by about 15-20% a couple days ago, hasn't been pushed to live yet.
- Move SummonArrow to level 5
Wizard:
- Boltstorm is extremely unreliable, if this change does not help will replace with megabolt. Change radius of targets damaged by bolt from 4->8
- Increase Cooldown of Bolt from 14->16 seconds
- Increase Cooldown of Blink from 15->18 seconds
- I have no idea how engulf was coded and how to configure it, but it basically needs to be 50% as effective as it is now, makes the class too mobile. Hopefully @Dewyn can shed some light on it
- Add 1.5 second warmup to flood (if possible reduce skill knockback)
- Remove entangle (idk how this even ended up on this class)
- Reduce knockup velocity of tsunami
- Temp remove Polymorph until crashes stop and we can add a silence to it
- Decrease cooldown of Firebolt from 20->15
- Increase damage of Firebolt from 60->100
- Increase base max mana by 200
With new skills being added cleric has seen better days healing wise, looking to touch those weak spots up. Still missing Angelsgrace/Cleanse @Dewyn @Kainzo
- Change Pray from 80+1.25 per wisdom to 80+2 per wisdom
- Reduce mana cost of HolyAura from 180->150
- Increase base healing of groupheal from 100+2 per wisdom to 140+2 per wisdom (This is what divineblessing was last map)
- Reduce mana cost of Sacredhymm from 200->180
- Reduce mana cost of bindingheal from 250->150
- Increase healing of bindingheal to 190+4 per wisdom (this is similar to sacredtouch from last map)