biowaier
TNT
- Joined
- May 23, 2013
In my opinion passives are the backbones of RPG. Blocks are implemented in Herocraft, so I'm pretty sure the ones I have in mind are possible. No attacks, no weird impossible suggestions, just passives that help increase survival. Especially since the Mob rate and zombie view distance were increased.
EX:
All Rogues: Dodge chance: (Reduces damage completely /reduces damage) which gets higher for the level. Its increased further if the attack is ranged.
Maybe .5%?
All Warriors: Block/Parry chance: Same as Rogue, except increased further if the attack is melee.
All Casters: Arcane knowledge: Knowledge in arcane enables the user to have a small chance of reducing magical damage. .5% chance?
All Healers: Increased healing from low-level skills. (Bandage maybe) Higher levels like Reborn do not improve.
.5% Chance?
Hopefully its not too OP. Just a thought that came across my mind.
Keep rude comments to yourself.
EX:
All Rogues: Dodge chance: (Reduces damage completely /reduces damage) which gets higher for the level. Its increased further if the attack is ranged.
Maybe .5%?
All Warriors: Block/Parry chance: Same as Rogue, except increased further if the attack is melee.
All Casters: Arcane knowledge: Knowledge in arcane enables the user to have a small chance of reducing magical damage. .5% chance?
All Healers: Increased healing from low-level skills. (Bandage maybe) Higher levels like Reborn do not improve.
.5% Chance?
Hopefully its not too OP. Just a thought that came across my mind.
Keep rude comments to yourself.