Faunherer
Legacy Supporter 4
- Joined
- Jun 24, 2011
- Location
- Winterfell
I like the idea of a live 'board' that shows the status of outposts, that could make it easier for everybody (except for the people coding it ).
IDK if this is allowed but I'm bumping this to attract more attention, and possibly so more people can read or perhaps add to it.
The only problem is the codingI like the idea of having iron golems defending the outpost for the team that captured it last, and forcing the invaders to kill them all (can be difficult) to capture it.
Because if it isn't like that it will be like raiding towns is today.
Town A gets attacked by town B when many members are offline
Town A plots against town B
Town A raids town B when many of its members are offline and destroys them
Troll, troll, troll,
Repeat
^Don't want that.
Iron Golems would give the defenders a better advantage too
I likeyThese ideas, while nice, are a little bit too far out of the box.
Outposts - Capturable world points
-Require specced professions to net rewards - Why would it take 1 specific man to walk up to a building when everyone guarding it is dead, just to own it?
-Capturable (but reset rewards to new player-group who captures it, so they have to reconstruct) - Reconstruct it how? Rebuilding? If so, that will lead to nothing but trouble.
-8-10 of these on the map - Why are there random magical outpost that grant supplys? These need a purpose.
-Possibly work for kingdoms? - This would give them a purpose, but how would you work capturing the tower? Would you have to transfer regions over to the group that has captured it? Or do they get a tower they can do nothing with?
-Themed Outposts? (but use maybe prebuilt structures? protected from griefing somehow?) - The region would be nessicary, however you wouldn't be able to do anything with the tower after you capture it, seeing as the region ownership would have to change many times day to day because of raiders.
Rewards
-money/day to kingdom/region owner (or head figure) - Free money is bad, if you have Kingdom, you should have the means to support yourselves
-money/capture to everyone from player-group that is victorious - How do you tell who is the victorius group here? Is it based on towns or partys?
-items being generated, such as lumbermills providing all 4 wood log types, mineshafts (artificial) providing resources. - Generated resourses always end badly.
-Mineshafts - that can be upgraded with the Miner profession to expand it's functionality to a more important! profession. - How do you upgrade something you don't own? Or do you simpley mean more free resources?
-farms - obvious
-animal husbandry / research upgrades for coins on your outpost! - How would the research be granted to the tower owners in the first place?