Ostadar
Legacy Supporter 7
- Joined
- Jan 10, 2012
Removing Poison entirely is complete overkill as a balance suggestion. Casters should never be considered Close DPS, at most they should be considered medium. The only reason to a Necromancer's utility skills is so they can survive a Close encounter. They should never have to used as Close range DPS. If anything I could understand a moderate reduction in Poisons range so that it would match that of their other DoTs; but, outright removal as I said is definite overkill and must not even be considered as a viable option.If a necromancer fights any melee based class, they risk dying long before the dots take effect. Poison has been been buffed to a stupid level (20 block range and 100 something damage), sure it was absolute garbage before and not worth the mp. I've been playing Necromancer since jan, and have seen many changes. The biggest buff has been increasing the mp by nearly double. A necromancer had to be careful which skills he used with fear of running outta mp or not being able to kill target. But now with increased mp all u do is spam skills and hope they die before u do, taking all the thought process outta being a caster. And yes I've noticed pretty much everyone looking for the next op class switch to necromancer.
How to fix Necromancer - Remove poison
this will keep them close-medium range without the ability to kite from 20 blocks away (further then most skills) and slowly watch them die.