Ninja's cant do 900 insta damage but thieves can if they get the opponent directly behind and they don't get knocked back to far. As thief I could insta kill anything other then warrior specs because of backstab damage. Other then that thief is a pretty useless class that has no good use in group fights and isn't good in 1v1's.In 1 second? Is that a joke?
Ninja can pack quite a punch in a short period of time, 1 second is a bit drastic butNinja's cant do 900 insta damage but thieves can if they get the opponent directly behind and they don't get knocked back to far. As thief I could insta kill anything other then warrior specs because of backstab damage. Other then that thief is a pretty useless class that has no good use in group fights and isn't good in 1v1's.
Guys might I remind you this is a thread about necromancers.......
Also, I think that if I could change something about necros, it would be harmshield. Possibly absorb less damage, right now a necro doesn't even need stuff to kill people, if it has harmshield.
?? I didn't say that is wasn't a caster spec. Beguiler should be beat by the other classes because it isn't suppose to be superior in 1v1's, it is a support. Much like a bard. But atm it is much better support then a bard is.
Just because your class is balanced against Necromancer, that doesn't mean all of them are.
No you didn't, You said it was a "a support". A support what? Support class? Where does it say support? Where does it say it isn't suppose to be superior in 1v1's? Not that I'm saying it should be. Who's saying it is? Maybe you just suck fighting them? It's a caster specialty class, it's meant to deal damage. Now you're gonna start complaining about Bards, right?
It's easier if you list valid reasons why classes are "superior" and point out as many logical situations where this could apply, rather than making opinionated arguments about it. At the heart of "MLG" and pro gaming it boils down to the math and virtualization of it. If it can be simulated to have a higher survivability, dps, etc. than the other class spec's then it could, within reason, be adjusted to account for this.
However, I also feel there's something else to address here;
Pernixpike you make a good point - who's to say Beguiler is balanced against any specific; ie "YOUR" class? or that it should be? if all the classes are balanced against every other class then the gameplay would be basic minecraft all over again. You'd have 1 skill that does 1 damage on a 1 second cooldown - and everyone would have like 5 health.
Perfect balance. I must be a genius.
Yes that was sarcasm, but it makes valid points when you guys bring up ridiculous arguments about class balance because you can't beat one or two popular pvpers who choose to use their specced class against yours. Maybe, and I'm just saying maybe here, you could validate your claim by testing out your class mechanics and then making bullet points about what seems to be overpowered about it, say in ninja vs beguiler..or any other situation. Analytical breakdown is what these forums need more of.
No you didn't, You said it was a "a support". A support what? Support class? Where does it say support? Where does it say it isn't suppose to be superior in 1v1's? Not that I'm saying it should be. Who's saying it is? Maybe you just suck fighting them? It's a caster specialty class, it's meant to deal damage. Now you're gonna start complaining about Bards, right?
It's easier if you list valid reasons why classes are "superior" and point out as many logical situations where this could apply, rather than making opinionated arguments about it. At the heart of "MLG" and pro gaming it boils down to the math and virtualization of it. If it can be simulated to have a higher survivability, dps, etc. than the other class spec's then it could, within reason, be adjusted to account for this.
However, I also feel there's something else to address here;
Pernixpike you make a good point - who's to say Beguiler is balanced against any specific; ie "YOUR" class? or that it should be? if all the classes are balanced against every other class then the gameplay would be basic minecraft all over again. You'd have 1 skill that does 1 damage on a 1 second cooldown - and everyone would have like 5 health.
Perfect balance. I must be a genius.
Yes that was sarcasm, but it makes valid points when you guys bring up ridiculous arguments about class balance because you can't beat one or two popular pvpers who choose to use their specced class against yours. Maybe, and I'm just saying maybe here, you could validate your claim by testing out your class mechanics and then making bullet points about what seems to be overpowered about it, say in ninja vs beguiler..or any other situation. Analytical breakdown is what these forums need more of.
I am a beguiler.
Hostile Dispel - longer CD
-longer CD on dispel, 20-30s. Right now a beguiler can beat a bard/samurai with ease because they catch their opponents using wisdom and one. Dispel cancels the buff given so there is no way to catch a beguiler that is kiting you
Maneuverability
-A shorter duration on piggify/mass piggify are needed because when the person on the pig is left alone they beguiler could get a great distance apart from the opponent.
Damage Adjustment
-Plague bomb's damage decreased. Atm it is close to an AOE harmtouch on a short CD.
If all classes were balanced gameplay would be fair, not boring. For example, a good Ninja would beat an average DK, but a good DK would beat an average Ninja. Having balanced combat that actually relies on skill would be more fun.
Now I know balance is an admirable goal and should not be given up on, but it should also be taken into account that true balance in any game that has any degree of class variance or; I should say, an aspect that makes an individual class being unique, is neigh impossible to obtain. I mean arguments about class balance have been brought up in every game that has had classes and PvP/PvE, and some of those arguments never take into account player skill.If all classes were balanced gameplay would be fair, not boring.
Please consider that I never said that it was impossible, just that it might as well be due to how difficult it is to reach balance. I should also add that through trying to balance the classes you might also make the balance worse by weakening a class to ineffectiveness from personal opinion instead of actual data because, like I had stated before, we are human and therefore more susceptible to error.Perfect balance may be impossible to obtain, but we sure as hell can get a lot closer than where we are now.