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ALERT On Oct 4th, 7PM CST: Herocraft Reborn!

Dwarfers

Legacy Supporter 6
Joined
Dec 31, 2011
Location
Arizona
Mmm someone wanna tell me what time it releases pst? Forgot the time dif
CST is 2 hours ahead of PST. If the release is still at 7pm CST then it is at 5pm PST.


CST 2 hours ahead PST
EST 3 hours ahead of PST
CET 9 hours ahead of PST
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
CST is 2 hours ahead of PST. If the release is still at 7pm CST then it is at 5pm PST.


CST 2 hours ahead PST
EST 3 hours ahead of PST
CET 9 hours ahead of PST
If everyone used Greenwhich Time (GMT) life would be simpler :<
 

ShadowRavynn

Max Legacy Supporter
Joined
Feb 3, 2013
Location
Florida
Also, will miner be updated to allow for extra drops and to replace "smelt gold" with the new ore or something?
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
What's different from GMT than CST? or PST? Why not everyone use CST?
Easier to keep track of time differences when each timezone has a +1, +5, -2 etc. Behind it. Like if it said 5PM GMT -5, I would have known that it was 11PM for me at once since I live in +1. With GMT, it's simple math. With EST, CET etc. It's a huge mix of names that are hard to learn and remember.
 

xexorian

Admin ZeeZo
Retired Staff
Joined
Apr 7, 2011
Location
USA
any word on township costs, sizes, creation - what is changing with them?
Kainzo said he'd probably look at them after release. Maybe just before. That's something that can be changed in real time. They're working on plugins implementation atm (not configuring them yet). (as far as i know!! lol)

Also, will miner be updated to allow for extra drops and to replace "smelt gold" with the new ore or something?

I would like to hear more on this 1, though. Does anyone know if the extra drops will apply to Miner still?
 

xexorian

Admin ZeeZo
Retired Staff
Joined
Apr 7, 2011
Location
USA
Easier to keep track of time differences when each timezone has a +1, +5, -2 etc. Behind it. Like if it said 5PM GMT -5, I would have known that it was 11PM for me at once since I live in +1. With GMT, it's simple math. With EST, CET etc. It's a huge mix of names that are hard to learn and remember.

My computer says UTC -5... so wtf is that then? lol
 

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
any word on township costs, sizes, creation - what is changing with them?
Kainzo said he'd probably look at them after release. Maybe just before. That's something that can be changed in real time. They're working on plugins implementation atm (not configuring them yet). (as far as i know!! lol)

With the high level of interest across the player base for getting towns going quickly, I think this is important stuff to get sorted early.

Players setting up town sites from the start of the map will need to know:
  • most importantly - distances between - any changes to minimum distances or possibly max distances for kingdom establishment
  • sizes
  • shapes
Establishment costs etc will get sorted out as the economy shapes up, but it's the basic "where do I lay out my town" stuff that's needed right from the start, really.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
With the high level of interest across the player base for getting towns going quickly, I think this is important stuff to get sorted early.

Players setting up town sites from the start of the map will need to know:
  • most importantly - distances between - any changes to minimum distances or possibly max distances for kingdom establishment
  • sizes
  • shapes
Establishment costs etc will get sorted out as the economy shapes up, but it's the basic "where do I lay out my town" stuff that's needed right from the start, really.
I'd like to know this ASAP. Our group is designing our town already and if anything changes, it will be better if we learn now rather than latter.
 

xexorian

Admin ZeeZo
Retired Staff
Joined
Apr 7, 2011
Location
USA
With the high level of interest across the player base for getting towns going quickly, I think this is important stuff to get sorted early.

Players setting up town sites from the start of the map will need to know:
  • most importantly - distances between - any changes to minimum distances or possibly max distances for kingdom establishment
  • sizes
  • shapes
Establishment costs etc will get sorted out as the economy shapes up, but it's the basic "where do I lay out my town" stuff that's needed right from the start, really.

This is somewhat true, but again, it's only a configuration change. It takes only a few minutes to implement, they need to get the new monetary system in place. Also, the overwhelmingly need-to-know for this is not actually, that bad. Think about the fact that the map will be a 1.6.4 pre-1.7 map. The new terrain won't come in until the map expansion, I would expect that -- most people would expect to wait for the new biomes to build their towns in some of the new beautiful areas being implemented. Only townships who plan to build as close to spawn would weigh those differences legitimately, or those who wanted an early start -- however, that's probably the wrong way to go, since many people have personal regions and free LWC's. Make a base, and hangout there, and wait a week or two. You'll need the time to gather the materials, and money required to even start a township. Plan your township's actual construction for 1.6.4 or 1.7 biomes, and gather materials in the mean time. Knowing your overall design, block types, buildings you want, # of people you have, and all of that will be the bigger factors for what size of town you will need. Knowing that small is this, and medium is that, right off the start, won't change your actual planning, it will only change which one you need. =P

That said, knowing the costs will probably change to be balanced is also all you need. He made no mention of increasing them or decreasing them (relatively) only that they might be adjusted for the new economy's money. (depending on the difficulty of obtaining it compared to gold before.)

tl;dr

Wait!
 
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