kriskills
Legacy Supporter 6
- Joined
- Apr 3, 2011
Ninjas have been overtaken by the new HP update. They used to be OP when surprising someone could decide a battle, and diamond swords were 3 hit kills. Now the large gap between Armor and HP that warriors get has made them underpowered. Sure we get good attack, but we die too quick even with our poor leather armor on. Smoke is good for casters, but each caster spec has a way to get away from our melee (root, web, and piggify). Caster specs are now better than us because they can get away, even if we surprise them with smoke. Then their mana outlasts our HP and can kill us before they run out since we have nothing for long range. Smoke is pretty much the only Pvp skill ninjas get. (Assassins blade is a rogue skill)
Here is how ninjas are now
Sneak - 20Mp - Run in sneak state
- Good skill, easier to run around in, and not have to worry about being seen as much. Useless if no cover around.
Assassins blade - 25Mp - Adds 8 poison damage to your attack
- Only combat skill, comes from rogue class.
Blackjack - 45Mp - 5%chance to stun an opponent for 1-3 seconds
- Okay, useless skill. 5%?! chance to stun an opponent for maybe 1-3 seconds, and take 45% of your MP. This is a stupid skill as it is. Change the % of stun to 30-40% for 3 seconds, then we have a skill that can be useful to stop runners.
Safefall - 35Mp I think - Can fall from any height and land unscathed.
- It is quite a fun skill to have, but does do a lot in terms of fighting. Unless you are lucky enough to be fighting on something high and want to escape.
Smoke - 100MP - Dissappear for 10 seconds (breaks on attack, or if you are hit)
- First problem, people can see that you used smoke if you are decently close, and then spam things like harmtouch, or smite which wont go unless it sees you. So they spam it in circles until it hits you and brings you out of smoke. Besides this, it is a great skill to get the first surprise hit or two in.
Warriors have many skills that are combat related, while rogues have virtually none. I think rogues should have more skills than warriors, because warriors are supposed to have very few skills, and rely on their attack, hp, and armor to get by. But in this, Warriors have better armor, better hp, and better skills.
Casters are good because they are supposed to have many skills in order to make up for their low HP.
This is how Ninjas skills should be
Sneak - 10Mp - 10 mins duration
Assassins Blade - 25Mp - 10 poison dmg overtime
Jump (Ninja Leap) - 30Mp - Same as Dragoon (Ninjas are known for leaping from building to building)
- This allows ninjas to have an exit strategy, and a way to get to casters.
Blackjack - 45MP - 30-40% chance to stun an opponent for 3 seconds.
Safefall - 35%MP - Fall from any height and take no damage.
Poison Dart - 10MP 5s CD - Shoots 1 poison arrow (If weilding a bow) Like Poison arrow, but can only shoot 1 per 5 seconds, and you cant shoot arrows.
Assassinate - 25MP 3 minute CD - Deals 10 Extra damage if you hit someone from behind. Longer CD.
What do you think?
Also: Samurais need to lose some Dmg. They have higher HP, better armor, bladegrasp, and 10 dmg. They need to be around the same as the other warriors, so I would say 7-8 dmg to make them low/med dmg which they are supposed to be.
EDIT: New Skill Ideas
Parry - Passive - 10% chance to parry a melee attack
Ninja Trap - 10MP 5s CD - Turns ground to soulsand around target/slows them
Duel Swords - Passive - Allows ninjas to equip 2 swords, enhancing physical attack
Kusarigama - 40MP 30s CD - Lasts 10 seconds, all enemies in a 10 block radies get 5 damage a second
Black Egg - 20MP 10s CD - Temporarily blinds target for 5s
Run system - A system where different paths lose food at different rates, or some run faster than others? I dont know whats possible.
Will add more later. Just getting a long list, so hopefully we can get something.
Here is how ninjas are now
Sneak - 20Mp - Run in sneak state
- Good skill, easier to run around in, and not have to worry about being seen as much. Useless if no cover around.
Assassins blade - 25Mp - Adds 8 poison damage to your attack
- Only combat skill, comes from rogue class.
Blackjack - 45Mp - 5%chance to stun an opponent for 1-3 seconds
- Okay, useless skill. 5%?! chance to stun an opponent for maybe 1-3 seconds, and take 45% of your MP. This is a stupid skill as it is. Change the % of stun to 30-40% for 3 seconds, then we have a skill that can be useful to stop runners.
Safefall - 35Mp I think - Can fall from any height and land unscathed.
- It is quite a fun skill to have, but does do a lot in terms of fighting. Unless you are lucky enough to be fighting on something high and want to escape.
Smoke - 100MP - Dissappear for 10 seconds (breaks on attack, or if you are hit)
- First problem, people can see that you used smoke if you are decently close, and then spam things like harmtouch, or smite which wont go unless it sees you. So they spam it in circles until it hits you and brings you out of smoke. Besides this, it is a great skill to get the first surprise hit or two in.
Warriors have many skills that are combat related, while rogues have virtually none. I think rogues should have more skills than warriors, because warriors are supposed to have very few skills, and rely on their attack, hp, and armor to get by. But in this, Warriors have better armor, better hp, and better skills.
Casters are good because they are supposed to have many skills in order to make up for their low HP.
This is how Ninjas skills should be
Sneak - 10Mp - 10 mins duration
Assassins Blade - 25Mp - 10 poison dmg overtime
Jump (Ninja Leap) - 30Mp - Same as Dragoon (Ninjas are known for leaping from building to building)
- This allows ninjas to have an exit strategy, and a way to get to casters.
Blackjack - 45MP - 30-40% chance to stun an opponent for 3 seconds.
Safefall - 35%MP - Fall from any height and take no damage.
Poison Dart - 10MP 5s CD - Shoots 1 poison arrow (If weilding a bow) Like Poison arrow, but can only shoot 1 per 5 seconds, and you cant shoot arrows.
Assassinate - 25MP 3 minute CD - Deals 10 Extra damage if you hit someone from behind. Longer CD.
What do you think?
Also: Samurais need to lose some Dmg. They have higher HP, better armor, bladegrasp, and 10 dmg. They need to be around the same as the other warriors, so I would say 7-8 dmg to make them low/med dmg which they are supposed to be.
EDIT: New Skill Ideas
Parry - Passive - 10% chance to parry a melee attack
Ninja Trap - 10MP 5s CD - Turns ground to soulsand around target/slows them
Duel Swords - Passive - Allows ninjas to equip 2 swords, enhancing physical attack
Kusarigama - 40MP 30s CD - Lasts 10 seconds, all enemies in a 10 block radies get 5 damage a second
Black Egg - 20MP 10s CD - Temporarily blinds target for 5s
Run system - A system where different paths lose food at different rates, or some run faster than others? I dont know whats possible.
Will add more later. Just getting a long list, so hopefully we can get something.