xboomcazoox
Air
- Joined
- Jan 17, 2011
I believe we should really draw an incentive for our towns to go to war by making going to war seem like something worth fighting for in order to gain coins and reputation.
I think that if every town were to create a centerpiece (and have it uncuboided during times of war) made out of a block of their choosing (but still be obvious that its the center piece) and have that as the prize for a town they are warring with.
Rules that go a long with a centerpiece should be
1) Automatic surrender of the losing town
2) Attacks on a town should be announced so the other town may prepare its needed defenses.
3) Winning towns should gain 100-1000c of the Losing town's treasury (depending on the losing town's size and treasury)
4) Winning towns should gain 1+ war reputation (Or more depending on how much bigger the losing town is to its own size)
5) Losing towns should pay the winning town War Reparations
6) Attacks must include a majority of the town's citizens
7) The reason for announced attack is to prepare both sides for an official battle that will allow both sides to organize it members to be online and implement some sort of strategy.
8) A server-wide alert should be made when a town successfully destroys the center piece of the defending town. (It should be the same as the alert that describes how someone dies.)
9) At the end of an official war there should be a peace period (One week or less, depending on damaged work) for when both towns may go to war again.
10) Attacks should not be mindless destruction and should have a reasonable strategy in siege to get to the center-piece.
11) Espionage to find the center-piece is allowed during preparation of an official battle however, if said spy is caught he may be killed.
Edit: Added 6 rules, #7 is more of a reason.
I think that if every town were to create a centerpiece (and have it uncuboided during times of war) made out of a block of their choosing (but still be obvious that its the center piece) and have that as the prize for a town they are warring with.
Rules that go a long with a centerpiece should be
1) Automatic surrender of the losing town
2) Attacks on a town should be announced so the other town may prepare its needed defenses.
3) Winning towns should gain 100-1000c of the Losing town's treasury (depending on the losing town's size and treasury)
4) Winning towns should gain 1+ war reputation (Or more depending on how much bigger the losing town is to its own size)
5) Losing towns should pay the winning town War Reparations
6) Attacks must include a majority of the town's citizens
7) The reason for announced attack is to prepare both sides for an official battle that will allow both sides to organize it members to be online and implement some sort of strategy.
8) A server-wide alert should be made when a town successfully destroys the center piece of the defending town. (It should be the same as the alert that describes how someone dies.)
9) At the end of an official war there should be a peace period (One week or less, depending on damaged work) for when both towns may go to war again.
10) Attacks should not be mindless destruction and should have a reasonable strategy in siege to get to the center-piece.
11) Espionage to find the center-piece is allowed during preparation of an official battle however, if said spy is caught he may be killed.
Edit: Added 6 rules, #7 is more of a reason.