Ultanian
Portal
- Joined
- May 28, 2013
Role:
The Tinker's role during combat is to provide a distraction that keeps both the enemy preoccupied and allies supported. Damage output is particularly low considering the Tinker's main form of damage comes from the Mechs they construct. As they level up, their Mechs become stronger and have more utility.
Lore:
Tinkers prefer to keep to themselves, tending their contraptions of steel and iron. When threatened, however, these mechanics will call upon their constructs to serve and aid them during battle. When you see a Mech, there is always a Tinker nearby, watching from afar.
Skills:
Level 1: ConstructMech- You construct a Mech(Iron Golem) at your location. Limit of 1. Deals 100 damage per hit and has 400 health. Destroyed after 120 seconds. Warmup of 10 seconds.
Level 4: ArmorPlating- Your Mechs now have an additional 200 max health.
Level 9: WeakShielding- Your target now has a shield that absorbs 50 damage from the next incoming attack. Breaks on first use. Cannot be used on self.
Level 16: RegenerativeCore- Your Mechs now slowly regenerate health, 6 per second.
Level 20: EmergancyCoolant- Freeze an enemy by rooting them for 2 seconds, then applying a slow for 5 seconds.
Level 27: HeavyShielding- Your target now has a shield that absorbs 125 damage from the next incoming attack. Breaks on first use. Cannot be used on self.
Level 33: HealbotAddon- Allies within 10 blocks of a Mech are healed 40 health every 5 seconds.
Level 39: DrawPower- Steal 200 mana from an enemy and convert it into health for your Mechs.
Level 45: Overcharged- Allies within 10 blocks of a Mech are given 50 mana every 5 seconds.
Level 50: Detonate- Destroy your Mechs and deal 250 damage to enemies near it.
Level 55: Pilot- You can ride the minecart on top of a Mech. While inside the minecart, you are invulnerbale to damage but cannot use skills. The minecart is destroyed if the Mech is destroyed.
Level 60: MechMastery- You now can have 2 Mechs at a time. Warmup increased to 15 seconds.
That's the Tinker class. I had a blast thinking of skills, let me know what you think of it's skills! Thanks for reading.
The Tinker's role during combat is to provide a distraction that keeps both the enemy preoccupied and allies supported. Damage output is particularly low considering the Tinker's main form of damage comes from the Mechs they construct. As they level up, their Mechs become stronger and have more utility.
Lore:
Tinkers prefer to keep to themselves, tending their contraptions of steel and iron. When threatened, however, these mechanics will call upon their constructs to serve and aid them during battle. When you see a Mech, there is always a Tinker nearby, watching from afar.
Skills:
Level 1: ConstructMech- You construct a Mech(Iron Golem) at your location. Limit of 1. Deals 100 damage per hit and has 400 health. Destroyed after 120 seconds. Warmup of 10 seconds.
Level 4: ArmorPlating- Your Mechs now have an additional 200 max health.
Level 9: WeakShielding- Your target now has a shield that absorbs 50 damage from the next incoming attack. Breaks on first use. Cannot be used on self.
Level 16: RegenerativeCore- Your Mechs now slowly regenerate health, 6 per second.
Level 20: EmergancyCoolant- Freeze an enemy by rooting them for 2 seconds, then applying a slow for 5 seconds.
Level 27: HeavyShielding- Your target now has a shield that absorbs 125 damage from the next incoming attack. Breaks on first use. Cannot be used on self.
Level 33: HealbotAddon- Allies within 10 blocks of a Mech are healed 40 health every 5 seconds.
Level 39: DrawPower- Steal 200 mana from an enemy and convert it into health for your Mechs.
Level 45: Overcharged- Allies within 10 blocks of a Mech are given 50 mana every 5 seconds.
Level 50: Detonate- Destroy your Mechs and deal 250 damage to enemies near it.
Level 55: Pilot- You can ride the minecart on top of a Mech. While inside the minecart, you are invulnerbale to damage but cannot use skills. The minecart is destroyed if the Mech is destroyed.
Level 60: MechMastery- You now can have 2 Mechs at a time. Warmup increased to 15 seconds.
That's the Tinker class. I had a blast thinking of skills, let me know what you think of it's skills! Thanks for reading.
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