Cool implementation idea.Building on kevinlive's idea: smiths can engrave tools and weapons, masons can engrave blocks, and scribes can engrave anything else
How about scribes engrave anything? That's what they did in real life, isn't it?Building on kevinlive's idea: smiths can engrave tools and weapons, masons can engrave blocks, and scribes can engrave anything else
A scribe copied books by handHow about scribes engrave anything? That's what they did in real life, isn't it?
I'm pretty sure they did a little bit more than just books, but okay.A scribe copied books by hand
I think Scribes could easily fit this skill, as masters of renaming. However, I am realizing that NO one plays a Mason these days.
I think engrave would also suit Mason. I dare anyone (who isnt staff) to say Mason's cant engrave things in lore. I respectfully ask staffs opinion.
My problem for Scribes getting this is, in the era I picture HC atm, Scribes would be more pen and paper, engraving suggests the use of hammer and chisel/weapon handling (Assuming weapons find themselves engraved more often.) which just fits smith more. I'd be fine with both getting it on a balance stand point though.Class: ??? (Smith or Scribe)
Status: Uncoded
Reagent Cost: ???
Purpose:
Carve a text on the item in your hand.
/skill engrave <Text>
Thoughts on having this?