johnnjlee
TNT
- Joined
- Dec 4, 2014
- Location
- Houston, TX
So I was thinking, what if when you siege a town, instead of just waiting around for the town that is attacking you to run out of money, the outpost turns on pvp for the two towns within the area. Things that this would include
*dying would cost the outpost/town X amount of power.
*Siege cannons are needed to keep the pvp barrier on.
*Once outpost is out of power, it looses protection, requiring some one to go up to it an finish it off.
*A forewarning to the entire server
*siege cannon lasts 30 min and have a 2 hour cool down (debatable)
*Defense cannons would increase the cooldown for the siege cannon.
*The siege cannon is vulnerable to damage when it is active.
Just a thought
*dying would cost the outpost/town X amount of power.
*Siege cannons are needed to keep the pvp barrier on.
*Once outpost is out of power, it looses protection, requiring some one to go up to it an finish it off.
*A forewarning to the entire server
*siege cannon lasts 30 min and have a 2 hour cool down (debatable)
*Defense cannons would increase the cooldown for the siege cannon.
*The siege cannon is vulnerable to damage when it is active.
Just a thought