Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
I know i bring this up every map since ive played here but i really think the games combat engagements could be greatly improved with some changes to the targeting function of hero skills, especially for support. I know the game can be laggy at times which can make targetting harder, but it seems there is a general consensus that you should not be able to macro player names into hostile skills (ie, no /skill piggify <name>). While i know you currently can do that, you couldnt in the past and i hope we return to that past status. But why are support skills considered ok to macro players names? I dont see any reason support should have a handicap advantage vs attack skills, so why not get rid of /skill <target name> for all abilities on herocraft? would probably make it easier to keep no name targetting in effect.
Now obviously single target support skills currently suck to cast on other people without macros, but its about time that was changed. To increase the skill potential of herocraft combat we need less aoe healing, more targeted (ie, "skilled" use) abilities, and no more name macroing. For this to happen we would need to revise many support skills to be castable on ally only, like how bloodgift works for bloodmage. This makes targeting allies without macros much simpler, and would also allow balancing of self healing to be simpler. Most "action combat" games (tera, neverwinter, etc) limit self healing skills to one or two abilities and focus on reticle targeting of allies for other healing skills. Its easier to balance self vs ally healing this way to make sure support are never too tanky or too squishy while allowing them to remain great at supporting others through use of other ally only skills. It also makes the healing system much more active and fun to use (imo) vs the modified tab targetting (name macro) that we currently use for support in herocraft.
Although i have no coding experience whatsoever, id be willing to try and figure out how to reconfigure the code from existing hero skills used on this server to alter most of the support skills to work in this fashion. We could mess around with it on test and get a consensus on whether it is a worthwhile change or not, but id be willing to waste the time on it even if it ends up not being popular and vetoed.
Thoughts?
Now obviously single target support skills currently suck to cast on other people without macros, but its about time that was changed. To increase the skill potential of herocraft combat we need less aoe healing, more targeted (ie, "skilled" use) abilities, and no more name macroing. For this to happen we would need to revise many support skills to be castable on ally only, like how bloodgift works for bloodmage. This makes targeting allies without macros much simpler, and would also allow balancing of self healing to be simpler. Most "action combat" games (tera, neverwinter, etc) limit self healing skills to one or two abilities and focus on reticle targeting of allies for other healing skills. Its easier to balance self vs ally healing this way to make sure support are never too tanky or too squishy while allowing them to remain great at supporting others through use of other ally only skills. It also makes the healing system much more active and fun to use (imo) vs the modified tab targetting (name macro) that we currently use for support in herocraft.
Although i have no coding experience whatsoever, id be willing to try and figure out how to reconfigure the code from existing hero skills used on this server to alter most of the support skills to work in this fashion. We could mess around with it on test and get a consensus on whether it is a worthwhile change or not, but id be willing to waste the time on it even if it ends up not being popular and vetoed.
Thoughts?
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