Will Souls also scale? If I fight a mob at the edge, I'd like a slightly better reward.
Reward would be increased exp. I think that would be enough.
Again... The edge currently is "2300R" which is the "end of the map" - what do you think a "balanced" damage/health is for a mob at the "end game".
Think group focused.
I would like to see the same percent increase for mob damage and mob health. The reason is is a high health increase is biased against casters. While a high damage is biased against melee. A mob with high health, and low damage would be easier for a melee class than a ranged class because the range class would use a ton of mana to kill the mob. While a lower health, higher damage mob would be harder for a melee class than a ranged class. A ranged class could shoot a few spells and kill it without getting in in its range.
Maybe like a 20 % increase for mob, 20 % attack damage increase per 100 blocks. The increase should be to the point that it is a real challenge to kill a mob at the very edge of the map. The only mobs that are "easy" to kill should be around spawn. The reason is everyone can kill a mob thats really powerful. What would be cool is having mobs at the very edge that are
impossible to kill unless you are high level/skilled. Lets get some real hardcore mobs
The 100 blocks near the edge of the map could be a separate. It could be much higher scale than the rest of the map. Basically lets say 20 % per 100 blocks of the map. Well the final 100 blocks could be scaled at 100%. the mobs would be twice as hard as the 100 blocks before! I want really challenging mobs!!
People might complain about the newbies not being able to kill some super powerful mobs, but it only takes a week or so to get a high level. Having challenging PvE part of the server would actually make more people want to stay on this server. What do you think kain?