leftovers5
Legacy Supporter 8
- Joined
- Oct 28, 2011
- Location
- USA
Is there any thought as to the length of a totem's existence assuming it isn't destroyed?
Is there any thought as to the length of a totem's existence assuming it isn't destroyed?
@Delfofthebla / @Balance Team
Stay away from names of popular RPG's if possible. I purposely didn't name Force Totem tremor totem.
The shaman will have "home field" advantage if they're in an area that the enemy cannot break in. This is by design and I think should be played on as "environmentally situational". In additon to having a block-based setup that can be destroyed in areas users can break in, they will have a set-duration of 15-30s (as stated in the first post)
I can see the shaman having more heals, a chain heal isn't a bad idea.
I threw it together in like 2 seconds. No offense taken lol.So Balance Team tag is borked...
-Didn't want to hurt Delf's feelings but Kainzo is right, those totems are UGLY
-I'm fine with them being blocks
-I think both healing and damage should be capable for Shaman. If they want to be a healer, mage, or hybrid I think each option should be viable. (as long as they put their attribute points into said role)
Malik has done a great job on the leg work - so the damage scales per level. Does not scale with attributes atmFrom what I've found:
All totems:
Damage (Currently none of the totem have scaling
- 11.5 Block Radius
- Tick every second
- CD is 35
- Last for 18.25 seconds
Heals
- Firestrike: 155
- Shock: 90
- Force: 110
- Bolt: (115 + 2.2 INT)
- 28 sec CD
- 2-2.5 sec warm-up
- Kick: (46 + 1 STR)
- 2.5 sec CD
- 2.5 sec silence
- Heal totem: 98
- Soothe: (82.5 + 1.75 WIS)
- 5 sec CD
- 1 sec warm-up
Quite the opposite, going to edit above to note.ya without a doubt the totems are gunna need toned down a bit, force totem by iteself kills anything with fall damage atm i think
On throwing up the fall height is set to -512, they cannot die of fall damage even from sky to bedrock
But I HATE charisma...if only it wasn't the only attribute that doesn't have a secondary effect. I'm just annoyed with that attributeah i see, well i vote that we have the length a totem is active scale on charisma, just because i cant realy think of what else would go with all of them.
Totems are currently NOT breakable, even by the user (only way is timeout, death, logoff or making more to auto remove)
Was hardcoded that way from the start, if it's not working then something I'm not paying attention to is acting. I can guess that to be the case.@0xNaomi Falling after forcetotem does do fall dmg, just tested it. (Unless the fix is not in yet)