- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
@Balance Team
Here's what I have drawn out - I haven't had time to read any other of the posts on a strict deadline for the camping trip
Shaman (axe) Archetype - Healer
The class is suppose to be semi-hybrid, representing Primal abilities in destruction, majoring in totem (physical blocks that pulse and can be broken), minoring in healing and melee. Ther user can ONLY have out one "effective" totem at a time, unless its a decoy totem, in which case, you may have 1 decoy and 1 actual totem. The effective range of the totems will vary based on a few things. Totems will be placable within 15-20 blocks of the player at line of sight. Totems will have an AE / effect range of 5-15.
Skill Lineup (rough)
Totems:
Melee:
Here's what I have drawn out - I haven't had time to read any other of the posts on a strict deadline for the camping trip
Shaman (axe) Archetype - Healer
The class is suppose to be semi-hybrid, representing Primal abilities in destruction, majoring in totem (physical blocks that pulse and can be broken), minoring in healing and melee. Ther user can ONLY have out one "effective" totem at a time, unless its a decoy totem, in which case, you may have 1 decoy and 1 actual totem. The effective range of the totems will vary based on a few things. Totems will be placable within 15-20 blocks of the player at line of sight. Totems will have an AE / effect range of 5-15.
Skill Lineup (rough)
Totems:
- Totem Recall
- Shock Totem
- Primal Totem
- Healing Totem
- Force Totem
- Engulfing totem
- Firestrike Totem
Melee:
- Shocking Strike: Deals extra physical damage based on your INT and interrupts warm-ups/silences
- Maim->Chilling Strike: Deals extra physical damage based on your INT and slows the target
- Cleanse Spirit/Exorcise: Heals and removes all debuffs from your target
- Primal Surge/Natures Fury/etc: HOT, mana regen, and stamina regen.
- LightingSpark: Direct damage (until we can get a proper chain lightning working)
- Wind Gale: Low damage, wide projectile (Like DragonBreath) that knocks back targets.
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