Everyone who is suggesting ways to nerf Disciple so they are more 'killable' have all chosen melee classes.
Go get a ranger or a Caster. Double team the guy. Use your heads.
Using that logic, changing to a different class to better situate yourself in an attempt to kill the disciple isn't skill?The whole point of this argument is that, x disciples are inherently stronger than x(insert class here). Adding more people is not a vlaid contribution to the discussion.
Victory should be caused by how well you play, not what class you are. If we all thought that we just needed more people then why change anything at all? Give dragoons back their godly stam regen, give paladins full diamond, give DKs back 20 block 6s drainsoul, and let geomancers one-shot people with chain lightning again. The whole point of balance is to make it so that you don't have to outnumber somebody, rather outskill them.
Head used.
FACT 1: Disciples cannot win against a well placed kick, or manafreeze. Whether they like it or not.Changing your class to something else should be about wanting to enjoy that set of skills not about an inability to fight another class. It does not take skill to type /hero choose /hero confirm.
You have made no effort to prove that disciples are not strong. I have clearly proven the value of kiting. I agree that forcepush is a core mechanic for them to be able to kite. Where I disagree is that disciples should have more of a tradeoff between the abilty to kite and the ability to do damage. Rangers pay for their ability to kite by being slowed during bow pull and having a chance for their cc to flat miss. Disciples kiting ability is even stronger and cannot miss. Moreover, they have healing with which they can recover hp during combat. On top of all of this, diciples have the largest health pool in the game when you add reborn into the mix.
Now, you provide counterpoints, defend yourself with facts rather than statements.
Who are you?!FACT 1: Disciples cannot win against a well placed kick, or manafreeze. Whether they like it or not.Changing your class to something else should be about wanting to enjoy that set of skills not about an inability to fight another class. It does not take skill to type /hero choose /hero confirm.
You have made no effort to prove that disciples are not strong. I have clearly proven the value of kiting. I agree that forcepush is a core mechanic for them to be able to kite. Where I disagree is that disciples should have more of a tradeoff between the abilty to kite and the ability to do damage. Rangers pay for their ability to kite by being slowed during bow pull and having a chance for their cc to flat miss. Disciples kiting ability is even stronger and cannot miss. Moreover, they have healing with which they can recover hp during combat. On top of all of this, diciples have the largest health pool in the game when you add reborn into the mix.
Now, you provide counterpoints, defend yourself with facts rather than statements.
FACT 2: Rangers can fucking two shot rogues. Disciples can't.
FACT 3: Whether disciples like it or not, they have to get up close and personal to do damage otherwise their opponent will simply retreat.
FACT 4: You say you're supporting skill yet you are now saying that the ability to kite is superior to everything. IS KITING NOT SKILL?
FACT 5: This is a horrible suggestion, seriously.
The disciple isn't meant to do insane damage like the dreadknight or tank everything, the disciple is a very balanced class you're just making it seem op. On the topic of the smite nerf, just suck it up. "But it's annoying to get hit from that far, it feels too powerful :[" Smite doesn't do insane damage, it was probably your imagination. Again, the third time I have seen such a selfish suggestion, trying to bring people down to your level. I hate that, immaturity at it's finest.
Wow, really?Smite's range has been lowered to around 4 blocks for Disciples, and I have switched classes.
Possibly another time I'll try a class before it gets shat on.
Go and try it for yourself. I can't even smite someone before they get a Hero spell off on me (IE bleed/decay)Wow, really?Smite's range has been lowered to around 4 blocks for Disciples, and I have switched classes.
Possibly another time I'll try a class before it gets shat on.
Yeah just did, forcepush range has also been nerfed.Go and try it for yourself. I can't even smite someone before they get a Hero spell off on me (IE bleed/decay)Wow, really?Smite's range has been lowered to around 4 blocks for Disciples, and I have switched classes.
Possibly another time I'll try a class before it gets shat on.
Along with pull.Yeah just did, forcepush range has also been nerfed.Go and try it for yourself. I can't even smite someone before they get a Hero spell off on me (IE bleed/decay)Wow, really?Smite's range has been lowered to around 4 blocks for Disciples, and I have switched classes.
Possibly another time I'll try a class before it gets shat on.