kevinlive
Legacy Supporter 2
- Joined
- Jul 10, 2011
- Location
- Norway, Vardø
So, necro has two single target DoTs that does the same except they have different damage values and DoT lenght. Imo it's just a nuisance to throw out two DoTs that does the same, deal dmg. When your f.eks could just throw out one, and have the same result.
So my suggestion is to remove poison, and add the removed dmg into decay.
Poison deals 105 dmg over 10 seconds, 6s cooldown. Uses 20 mana.
Decay deals 196 dmg over 21 seconds, 10s cooldown. Uses 20 mana.
So instead of having both skills, that does the exact same thing. You could have just decay that deals 301 dmg over 21 seconds, having 9s cd, and using 35 mana.
Or, some other numbers.
Discuss.
@Pampita
@Deadmouse7
@teddytazer
@Mitchodak
Got any other ideas? Feel free to brainstorm.
So my suggestion is to remove poison, and add the removed dmg into decay.
Poison deals 105 dmg over 10 seconds, 6s cooldown. Uses 20 mana.
Decay deals 196 dmg over 21 seconds, 10s cooldown. Uses 20 mana.
So instead of having both skills, that does the exact same thing. You could have just decay that deals 301 dmg over 21 seconds, having 9s cd, and using 35 mana.
Or, some other numbers.
Discuss.
@Pampita
@Deadmouse7
@teddytazer
@Mitchodak
Got any other ideas? Feel free to brainstorm.