Solidze
Legacy Supporter 6
- Joined
- Feb 11, 2013
I'll be honest, I wasn't going to post this but this has been going through my mind for a while. Haven't found the perfect class that fits my play style. I usually love classes based around nature. Not seeing one in Herocraft currently has been a bummer....too many "Holy" like abilities and pure caster pew pew lightning shooting classes.
Any who here is an idea for a class, it for surely could use improvement but the overall theme is what I am trying to get across. However, I doubt a new class would be in anytime soon.
Other Class Suggestions:
http://www.herocraftonline.com/main/threads/shadow-trance-or-moon-and-sun-class.33340/
http://www.herocraftonline.com/main/threads/chill-wind-class.33339/
http://www.herocraftonline.com/main/threads/pathfinder-class.33338/
The whole idea of the class is to provide group wide benefits without being too powerful on the offense. One upfront direct heal (group heal later on) and the rest being over time. With the rest of the heals being over time it allows the role to fill in through its specialty, locking an enemy down through CC. So as above, the role is mainly support/cc/heals. I am open for criticism, on how to balance this out with still keeping its role.
Weapon: Stick 19-28, Wood 15-24
Base HP: 660 Max HP 896 (+4 per lvl)
Base MP: 100 Max MP: 218 (+2 per lvl) Regen 6
Armor: Leather/Chainmail - (Chest) (Legs) /Gold
1: Energy Leech (20mp)(7sec CD)
You drain (70 + 0.3-per-level) health from your target (within 7 + 0.02-per-level blocks) and (5 + 0.2-per-level) mana from your target (within 7 + 0.02-per-level blocks) restoring half the the damage you deal to your own health and mana.
1: Antidote (11mp) (3 sec CD)
You remove poison effects from your target (within 15 blocks).
1: Scan (1mp) (1 sec CD)
For 2.5 seconds you can read information about your target (within 25 blocks), including their name, class, level and health points.
5: Nature's Blessing (22mp) (12 sec CD)
You heal your target within 15 blocks over 18 seconds, restoring 45 health points every 3 seconds.
10: Thorn Root (15mp) (15 sec CD)
You root your target within (6 + 0.1-per-level) blocks in place for 4 seconds and bleed your target for 12 damage every 2 seconds for 6 seconds.
20: Nature's Bloom (25mp) (10 sec CD)
You heal members in your party for 24 health points every 2 seconds over 24 seconds.
30: One With Mother Earth (Passive)
You are one with Mother Earth, you naturally regenerate 5 health points every 10 seconds in the sunlight.
40: Poisonous Seeds (25mp)(12 sec CD)
Your infect your target (within 12 blocks) and all entities within 6 blocks of your target with poisonous seeds, doing 19 damage every 3 seconds for 15 seconds. Takes a second to warm up.
50: Thorns (20mp)(2 min CD)
You reflect half of the damage you take for 3 seconds.
50: Natural Surroundings (30mp) (45sec CD)
(If possible)
You blend into your natural surroundings depending on the region your standing on. In the desert you will shape-shift into a cactus. In the snowy lands you will shape-shift into snow blocks. In green plains you will shape-shift into a tree. All of these will fade when you move or take damage.
(If not)
You blend in with Mother Earth, disguising yourself as a tree. This will fade when you move or take damage.
55: Nature's Grace (15mp) (12 sec CD)
Party members within 15 blocks of you are healed for 60HP.
58: Nature's Cleanse (20mp) (5sec CD)
You remove slow effects from your group (within 10 blocks). (Changed, suggested by Bobbiejoe2)
60: Barkskin (35mp)(5 min CD)
For 7 seconds, all incoming damage you take is reduced by 50%. Takes 1 second to warm up.
Apologize if there is any grammar issues, I am a bit tipped on booze and it is very late.
Any who here is an idea for a class, it for surely could use improvement but the overall theme is what I am trying to get across. However, I doubt a new class would be in anytime soon.
Other Class Suggestions:
http://www.herocraftonline.com/main/threads/shadow-trance-or-moon-and-sun-class.33340/
http://www.herocraftonline.com/main/threads/chill-wind-class.33339/
http://www.herocraftonline.com/main/threads/pathfinder-class.33338/
Naturalist
(Healer)
Role: Support, CC, Healer (through over time effects).The whole idea of the class is to provide group wide benefits without being too powerful on the offense. One upfront direct heal (group heal later on) and the rest being over time. With the rest of the heals being over time it allows the role to fill in through its specialty, locking an enemy down through CC. So as above, the role is mainly support/cc/heals. I am open for criticism, on how to balance this out with still keeping its role.
Weapon: Stick 19-28, Wood 15-24
Base HP: 660 Max HP 896 (+4 per lvl)
Base MP: 100 Max MP: 218 (+2 per lvl) Regen 6
Armor: Leather/Chainmail - (Chest) (Legs) /Gold
1: Energy Leech (20mp)(7sec CD)
You drain (70 + 0.3-per-level) health from your target (within 7 + 0.02-per-level blocks) and (5 + 0.2-per-level) mana from your target (within 7 + 0.02-per-level blocks) restoring half the the damage you deal to your own health and mana.
1: Antidote (11mp) (3 sec CD)
You remove poison effects from your target (within 15 blocks).
1: Scan (1mp) (1 sec CD)
For 2.5 seconds you can read information about your target (within 25 blocks), including their name, class, level and health points.
5: Nature's Blessing (22mp) (12 sec CD)
You heal your target within 15 blocks over 18 seconds, restoring 45 health points every 3 seconds.
10: Thorn Root (15mp) (15 sec CD)
You root your target within (6 + 0.1-per-level) blocks in place for 4 seconds and bleed your target for 12 damage every 2 seconds for 6 seconds.
20: Nature's Bloom (25mp) (10 sec CD)
You heal members in your party for 24 health points every 2 seconds over 24 seconds.
30: One With Mother Earth (Passive)
You are one with Mother Earth, you naturally regenerate 5 health points every 10 seconds in the sunlight.
40: Poisonous Seeds (25mp)(12 sec CD)
Your infect your target (within 12 blocks) and all entities within 6 blocks of your target with poisonous seeds, doing 19 damage every 3 seconds for 15 seconds. Takes a second to warm up.
50: Thorns (20mp)(2 min CD)
You reflect half of the damage you take for 3 seconds.
50: Natural Surroundings (30mp) (45sec CD)
(If possible)
You blend into your natural surroundings depending on the region your standing on. In the desert you will shape-shift into a cactus. In the snowy lands you will shape-shift into snow blocks. In green plains you will shape-shift into a tree. All of these will fade when you move or take damage.
(If not)
You blend in with Mother Earth, disguising yourself as a tree. This will fade when you move or take damage.
55: Nature's Grace (15mp) (12 sec CD)
Party members within 15 blocks of you are healed for 60HP.
58: Nature's Cleanse (20mp) (5sec CD)
You remove slow effects from your group (within 10 blocks). (Changed, suggested by Bobbiejoe2)
60: Barkskin (35mp)(5 min CD)
For 7 seconds, all incoming damage you take is reduced by 50%. Takes 1 second to warm up.
Apologize if there is any grammar issues, I am a bit tipped on booze and it is very late.