I havent actually played Herocraft but i've seen ppl use the Hero server mod. Also 1.9 is coming up and Potions are going to be big thing.
So i thought of some ideas for classes:
Crafter: Apothecary: Masters of enchantment and potions:
Apothercary Skills;
Potion Craft; Lv1, Cost nothing, Summary; Uses Brewer Stand and (Potion) Cauldron to create potions up to II.
Elixer Throw; Lv1, Cost 1 potion (affects varies from potion,) Summary; Throws Potions for buffs, debuffs, or damage depending on potion.
Enchantment; Lv10, Cost 20 MP, Summary; Uses Enchanter to enhant items.
Toxicity Resistiant +1; Lv10, Cost nothing, Summary; Passive skill that increases the amount of potions used at once by 1 to 4 potions at once.
Potion Expertise +1; Lv20, Cost nothing, Summary; Passive skill that allows player to craft potions up to IV.
Potency Restistiant +1; Lv 20, Cost nothing, Summary; Passive skill that allows player to use potions up to III.
Toxicity Resistiant +2: Lv30, Cost nothing, Summary; Passive skill that increases the amount of potions used at once by 1 to 5 potions at once.
Toxicity Resistiant +3: Lv40, Cost nothing, Summary; Passive skill that increase the ammount of potions used at once by 1 to 6 potions at once.
Toxicity Resist Accel: Lv50, Cost nothing, Summary; Passive skill that allows player to use potions that have multiple affects.
Potion Expertise +2: Lv50, cost nothing, Summary; Passive skill that allows player to craft potions that have multiple affects.
Caster: Elementalist: Masters of the elements and spells:
MP x2: Lv1, cost nothing, Summary; Passive skill that doubles player's MP.
Teleporting Eye: Lv1, cost 20 MP and 3 ender pearls, Summary; Allows player to teleport in a 75 radius with 30 cooldown and 5 cast time.
Earthen Tower: Lv10, cost 20 MP and 28 dirt blocks, Summary; Creates 2x2 tower 7 blocks high under target and will dissappear after 20 seconds (15 dirt will return to inventory.)
Fireburst: Lv30, cost 20 MP, 1 gunpowder, and 1 netherrack, Summary; set 2x2 area on fire of choice.
Twin Lightning: Lv40, cost 20 MP, and 2 glowstone blocks, Summary; cast 2 lightning at once in a 2x1 area of choice.
Raging Rain: Lv40, cost 20 MP, and 2 water bottles, Summary; summons rain in a 5x5 area for 15 seconds dealing 1 dmg per second.
Twister Spawn: Lv40, cost 40 MP, and 5 enderpearls, Summary; stuns all being in a 7 radius for 5 seconds and tossing them outward and upward 7 blocks.
Inferno Spawn: Lv50, cost 40 MP, 25 netherrack, and 1 full flint and steal, Summary; creates 5x5 layer of netherrack and lights it on fire over the area of choice (players and mobs will be pushed up.)
Glacier Spawn: Lv50, cost 40 MP, 5 ice blocks, and 10 glowstone dust, Summary; creates a 64 ice glacier to cover enemies over are of choice (will not drop ice blocks or create water.)
Lightning Spawn: Lv50, cost 40 MP, 10 glowstone blocks, and 5 redstone dust, Summary; creates 15 lightning in a 4x4 area of choice.
Cleric: Naturalist: Masters of nature and plants:
Flower Seal: Lv1, cost 1 Flower, 1 bone meal, and 15 MP, Summary; Cast No PvP, and dmg for 10 seconds, and the player it is used on cant inflict damage.
Vine Contrictor: Lv10, cost 2 vines, 1 bone meal, and 15 MP, Summary; deals 5 dmg and roots enemy in place for 10 seconds, and the player inflicted with it takes fourth of all other dmg.
Leaf Guard: Lv10, cost 40 leaf blocks, and 20 MP, Summary; creates a 2x4 wall of leaves 5 blocks high for 1 minutes (leaves can only be destroyed by fire and half of all leaves left will return to inventory if odd number left it is rounder down.)
Cactus Wall: Lv30, cost 21 cactus blocks, 7 sand blocks, 3 bonemeal, and 25 MP, Summary: Creates a zig-zag wall of 7 cactus that are 5 blocks high. (cactus can only be destroyed by fire and sand blocks cant be destroyed, all sand blocks will return to inventory and half the cactus blocks will return to inventory.)
Branch Jail: Lv30, cost 40 wooden fences, 3 bone meal, and 50 MP, Summary: creates a 4x4x3 jail out of fence with a 2x2x2 space in it (all the fence will return after 20 seconds or if broken.)
Tower Tree: Lv40, cost 5 regular sapplings, 4 bone meal, and 30 MP, Summary: creates a 2x2 tree that is twice as high (will disappear after 1 min if in a regioned area that player doesnt have access to build in.)
Pine Swarm: Lv40, cost 5 pine sapplings, 4 bone meals, and 30 MP, Summary: creates 5 pine trees in a 4x4 area, and can toss up players and mob with it (will disappear after 1 min if in a regioned area that player doesnt have access to build in.)
Birch Bridge: Lv40, cost 5 Birch Bridge, 4 bone meals, and 30 MP, Summary: creates a bridge or stairs of birch wood between a gap with max of 25 blocks limits and 12 is going upward or downward. (wont go straight up r stright down, and will disappear after 1 min if in a regioned area that player doesnt have access to build in.)
Yggdrasil Spawn: Lv50, cost 10 saplings, 10 bone meal, and 100 MP, Summary: creates a 3x3 tree that is 4 times taller then normal under you (will dissappear after 5 min if min if in a regioned area that player doesnt have access to build in.)
Garden of Eden: Lv50, cost 10 flowers, 1 grass block, 1 water bottle, and 75 MP, Summary: creates a 7 raduis are of grass blocks with source water block in the middle covered in flowers which negates all PvP, heals 1 hp per second, hostile maps cant c into the area, and last 2 minutes.
Rogue: Scout: Masters of recon and maps:
Warrior: Demolishmen: Masters of explosions and destruction:
Also if you master 1 class u can keep it as a permanent class and another class to choose from!
Dual Class system in detail: Once you mastered your first class u get the option to keep it as a permanent class then start on a secondary class!
The Secondary Class gear will only be the armor that class can wear and the type of weapon specialized for them such as: Theif speciallize in Swords.
You get to all the skilsl from both classes and are able to change out second class at will but you cant ever change your permaclass or reset it!
The extra class might be a bit over the top but i think some ppl might like it! i would :3
So i thought of some ideas for classes:
Crafter: Apothecary: Masters of enchantment and potions:
Apothercary Skills;
Potion Craft; Lv1, Cost nothing, Summary; Uses Brewer Stand and (Potion) Cauldron to create potions up to II.
Elixer Throw; Lv1, Cost 1 potion (affects varies from potion,) Summary; Throws Potions for buffs, debuffs, or damage depending on potion.
Enchantment; Lv10, Cost 20 MP, Summary; Uses Enchanter to enhant items.
Toxicity Resistiant +1; Lv10, Cost nothing, Summary; Passive skill that increases the amount of potions used at once by 1 to 4 potions at once.
Potion Expertise +1; Lv20, Cost nothing, Summary; Passive skill that allows player to craft potions up to IV.
Potency Restistiant +1; Lv 20, Cost nothing, Summary; Passive skill that allows player to use potions up to III.
Toxicity Resistiant +2: Lv30, Cost nothing, Summary; Passive skill that increases the amount of potions used at once by 1 to 5 potions at once.
Toxicity Resistiant +3: Lv40, Cost nothing, Summary; Passive skill that increase the ammount of potions used at once by 1 to 6 potions at once.
Toxicity Resist Accel: Lv50, Cost nothing, Summary; Passive skill that allows player to use potions that have multiple affects.
Potion Expertise +2: Lv50, cost nothing, Summary; Passive skill that allows player to craft potions that have multiple affects.
Caster: Elementalist: Masters of the elements and spells:
MP x2: Lv1, cost nothing, Summary; Passive skill that doubles player's MP.
Teleporting Eye: Lv1, cost 20 MP and 3 ender pearls, Summary; Allows player to teleport in a 75 radius with 30 cooldown and 5 cast time.
Earthen Tower: Lv10, cost 20 MP and 28 dirt blocks, Summary; Creates 2x2 tower 7 blocks high under target and will dissappear after 20 seconds (15 dirt will return to inventory.)
Fireburst: Lv30, cost 20 MP, 1 gunpowder, and 1 netherrack, Summary; set 2x2 area on fire of choice.
Twin Lightning: Lv40, cost 20 MP, and 2 glowstone blocks, Summary; cast 2 lightning at once in a 2x1 area of choice.
Raging Rain: Lv40, cost 20 MP, and 2 water bottles, Summary; summons rain in a 5x5 area for 15 seconds dealing 1 dmg per second.
Twister Spawn: Lv40, cost 40 MP, and 5 enderpearls, Summary; stuns all being in a 7 radius for 5 seconds and tossing them outward and upward 7 blocks.
Inferno Spawn: Lv50, cost 40 MP, 25 netherrack, and 1 full flint and steal, Summary; creates 5x5 layer of netherrack and lights it on fire over the area of choice (players and mobs will be pushed up.)
Glacier Spawn: Lv50, cost 40 MP, 5 ice blocks, and 10 glowstone dust, Summary; creates a 64 ice glacier to cover enemies over are of choice (will not drop ice blocks or create water.)
Lightning Spawn: Lv50, cost 40 MP, 10 glowstone blocks, and 5 redstone dust, Summary; creates 15 lightning in a 4x4 area of choice.
Cleric: Naturalist: Masters of nature and plants:
Flower Seal: Lv1, cost 1 Flower, 1 bone meal, and 15 MP, Summary; Cast No PvP, and dmg for 10 seconds, and the player it is used on cant inflict damage.
Vine Contrictor: Lv10, cost 2 vines, 1 bone meal, and 15 MP, Summary; deals 5 dmg and roots enemy in place for 10 seconds, and the player inflicted with it takes fourth of all other dmg.
Leaf Guard: Lv10, cost 40 leaf blocks, and 20 MP, Summary; creates a 2x4 wall of leaves 5 blocks high for 1 minutes (leaves can only be destroyed by fire and half of all leaves left will return to inventory if odd number left it is rounder down.)
Cactus Wall: Lv30, cost 21 cactus blocks, 7 sand blocks, 3 bonemeal, and 25 MP, Summary: Creates a zig-zag wall of 7 cactus that are 5 blocks high. (cactus can only be destroyed by fire and sand blocks cant be destroyed, all sand blocks will return to inventory and half the cactus blocks will return to inventory.)
Branch Jail: Lv30, cost 40 wooden fences, 3 bone meal, and 50 MP, Summary: creates a 4x4x3 jail out of fence with a 2x2x2 space in it (all the fence will return after 20 seconds or if broken.)
Tower Tree: Lv40, cost 5 regular sapplings, 4 bone meal, and 30 MP, Summary: creates a 2x2 tree that is twice as high (will disappear after 1 min if in a regioned area that player doesnt have access to build in.)
Pine Swarm: Lv40, cost 5 pine sapplings, 4 bone meals, and 30 MP, Summary: creates 5 pine trees in a 4x4 area, and can toss up players and mob with it (will disappear after 1 min if in a regioned area that player doesnt have access to build in.)
Birch Bridge: Lv40, cost 5 Birch Bridge, 4 bone meals, and 30 MP, Summary: creates a bridge or stairs of birch wood between a gap with max of 25 blocks limits and 12 is going upward or downward. (wont go straight up r stright down, and will disappear after 1 min if in a regioned area that player doesnt have access to build in.)
Yggdrasil Spawn: Lv50, cost 10 saplings, 10 bone meal, and 100 MP, Summary: creates a 3x3 tree that is 4 times taller then normal under you (will dissappear after 5 min if min if in a regioned area that player doesnt have access to build in.)
Garden of Eden: Lv50, cost 10 flowers, 1 grass block, 1 water bottle, and 75 MP, Summary: creates a 7 raduis are of grass blocks with source water block in the middle covered in flowers which negates all PvP, heals 1 hp per second, hostile maps cant c into the area, and last 2 minutes.
Rogue: Scout: Masters of recon and maps:
Warrior: Demolishmen: Masters of explosions and destruction:
Also if you master 1 class u can keep it as a permanent class and another class to choose from!
Dual Class system in detail: Once you mastered your first class u get the option to keep it as a permanent class then start on a secondary class!
The Secondary Class gear will only be the armor that class can wear and the type of weapon specialized for them such as: Theif speciallize in Swords.
You get to all the skilsl from both classes and are able to change out second class at will but you cant ever change your permaclass or reset it!
The extra class might be a bit over the top but i think some ppl might like it! i would :3