Merikku
Legacy Supporter 6
- Joined
- Jul 19, 2011
We play this hardcore server for a reason, we love the thrill it brings us, the excitement, I frankly don't care if a spawner runs 3 times faster than I do and comes to rape me. Thats part of the game, and so is PvP. Unfortunatly we have to TRAIN for our levels to be more powerful players and in turn pose a challenge to our "raiders" or people just trying to murder you. Thats when your trusty Skeleton spawners come in (the legal kind) when you grind for hours at (and die alot aswell) to make yourself better and unlock the skill you need to prosper.
However:
Recently mods and admins alike have been going to mob spawners that spawns skeletons considering thats the ONLY mob you can remotely control without them totally raping you...which they still manage to do. They tell the people there that the spawner ceiling has to be 3 blocks high. Well that just means the whole design on how to avoid dying after only 2 kills in a mob spawner is out the window then!
For example the double skeleton spawner at Newerth used to be an open space where the skeletons could appear in and then you can lead them to a 2x1 hallway where you can kill them one by one and gain decent exp this way. I got to lvl 50 Necro doing this, and I was training there, Kainzo gave us the OK saying the spawner design was fine. You can still get hit by the skeletons and I think thats what people dont understand. I die tons of times down there because i get too close, or they fire arrows at you as they spawn, or they push each other into the tunnel and gang bang you. having a 2 high ceiling in the spawner doesnt mean they can kill you.
Most of the citizens of Orion are distressed by this unwritten rule. We all share the spawner there and now nobody is able to level without suffering a HEFTY exp loss on death. When you kill skeletons its usually 30 exp each unspeced, 19.8 exp speced. So with this new thing what was made up for spawners we can probably kill 2-3 skeletons for about 90 exp unspeced, and 59.5 exp speced and then loose twice, three times, four times, even five times or more exp when you die by them depending on how high your level is. (the higher the level, the more exp you loose at death) I hardly find this a solution or a fix at all and I would love for this issue to be clarified, or revised.
Please post your views on this matter.
Also, if you have not used a skeleton spawner like this, do not respond because you simply won't understand what I'm talking about if you don't see it yourself.
Thank you.
- Merikku
P.S. The Training Grounds that Wizards can teleport to is USELESS. Its a death trap, you got there, all the spawners activate, and you get gang raped by all sorts of monsters at the same time. How is this a training ground at all? Its a sacrificial pit of DOOM is what it is I tell you!
However:
Recently mods and admins alike have been going to mob spawners that spawns skeletons considering thats the ONLY mob you can remotely control without them totally raping you...which they still manage to do. They tell the people there that the spawner ceiling has to be 3 blocks high. Well that just means the whole design on how to avoid dying after only 2 kills in a mob spawner is out the window then!
For example the double skeleton spawner at Newerth used to be an open space where the skeletons could appear in and then you can lead them to a 2x1 hallway where you can kill them one by one and gain decent exp this way. I got to lvl 50 Necro doing this, and I was training there, Kainzo gave us the OK saying the spawner design was fine. You can still get hit by the skeletons and I think thats what people dont understand. I die tons of times down there because i get too close, or they fire arrows at you as they spawn, or they push each other into the tunnel and gang bang you. having a 2 high ceiling in the spawner doesnt mean they can kill you.
Most of the citizens of Orion are distressed by this unwritten rule. We all share the spawner there and now nobody is able to level without suffering a HEFTY exp loss on death. When you kill skeletons its usually 30 exp each unspeced, 19.8 exp speced. So with this new thing what was made up for spawners we can probably kill 2-3 skeletons for about 90 exp unspeced, and 59.5 exp speced and then loose twice, three times, four times, even five times or more exp when you die by them depending on how high your level is. (the higher the level, the more exp you loose at death) I hardly find this a solution or a fix at all and I would love for this issue to be clarified, or revised.
Please post your views on this matter.
Also, if you have not used a skeleton spawner like this, do not respond because you simply won't understand what I'm talking about if you don't see it yourself.
Thank you.
- Merikku
P.S. The Training Grounds that Wizards can teleport to is USELESS. Its a death trap, you got there, all the spawners activate, and you get gang raped by all sorts of monsters at the same time. How is this a training ground at all? Its a sacrificial pit of DOOM is what it is I tell you!