MonsTheSexy
TNT
- Joined
- Feb 24, 2013
- Location
- US, Arizona
Hey guys, i just want to share what i think would be a cool class system for either next restart or when ever. I discovered it while playing Dragon-nest a while back, well its actually from the game.
It introduces a 5 tier starting classes(could be smaller starter tier) the breaks into 2 more clases. These 2 clases form into a choice of 2 different classes.
This is the class system from the game i explained. Not only does it allow for higher ranking skills, but it allows for less overall skills/recycled skills per class(since they are inherited from the last class). ex. Cleric and scribe both have dispel....almost all wizards have fireball.
Now im not suggesting we take all the classes of this tree specifically. I would just prefer that we have clases With a higher amount of levels, and include high power skills.
Skills of classes (referencing skill tree image above)
Other featuresof the class system
It introduces a 5 tier starting classes(could be smaller starter tier) the breaks into 2 more clases. These 2 clases form into a choice of 2 different classes.
This is the class system from the game i explained. Not only does it allow for higher ranking skills, but it allows for less overall skills/recycled skills per class(since they are inherited from the last class). ex. Cleric and scribe both have dispel....almost all wizards have fireball.
Now im not suggesting we take all the classes of this tree specifically. I would just prefer that we have clases With a higher amount of levels, and include high power skills.
Skills of classes (referencing skill tree image above)
- Tier - Lost soul -
- Tier I starts with your weaker small pokey abilities, which apply for easier farming of mobs (to level).
- Tier II includes a few combo moves that can possibly add up to some nice damage.
- Tier III-IV includes the high damage/high risk abilities.
- All skills are inherited from the class before so Tier I inherits from Tier II
Other featuresof the class system
- Higher level classes allow for players who are more experienced enjoy their mained class, instead of leveling it to 60 within a few weeks of starting and getting bored :/.
- More money out of the economy when people spec multiple times in maxing one class.
- Easier to see how strong a player is by their class.
- -Karma can be applied to killing players of an extreme level difference (if you initiate fight).
- +Karma can be applied to killing players of near equal levels.
Note: i made this at 5:30am so ill add more in the morning <3
Please suggest some more features that can fit into this class system, thanks
Also give me your opinion feedback.
In reply to what the system is relative to class wise.Here is an example:
first tier is lets say a class called support
second tier is would then be a type of support being Buffer or healer
Third tier and fourth tier would then be:
Buffer -goes to> Attacker, or Defender
Healer -goes to> Group, or solo
Also tier 3 inherits skills from 1+2 as tier 2 does from 1
This shows that relatively close classes can have different main focuses which allows for a wide variety of play variety.
Extra Features suggested but unrelated to topic - Physical reagents like paper for bandaging or a fence with a block on top to symbolize a relic to enable an aoe buff location.