I would like to open up the Monk class for a little discussion , perhaps get a few skills reworked, changed, or shifted in level reward.
How about adding in some kind of ranged ability at the 20-30 Bracket, something along the lines of
* Chi Blast - Does like 5-10hp , and knocks the target away.Level 20 - Level 30
-- Replacing the Force Push ability and giving the monk what I consider a needed earlier damage ability. Give it a 5 second or so cooldown to compensate for it being a damage+effect.
* Meditate - Level 30 - The Monk focus's his energies inward restoring his health as well as passively providing a small bonus to his allies around him.
-- Combat and Moving would break the effect.
-- Greatly increases Monks personal Regeneration
-- Moderate mana cost due to innate regen being already decent.
--- Moderate increase to his parties regeneration while they are within 5 Blocks.
* Chi(Iron) Stomp -- Level 40 - 50 -- The Monk expends a great deal of his focus to stomp the ground damage nearby enemies and knocking them up( or back if upwards isn't possible ).
-- Chi(Iron) Stomp costs 30% mana and does 17-20 damage.
--- Cooldown of 2 minutes.
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Just a few ideas to give the Monk a little more flair in combat. The support benefits of safefall, dispell , and sneak are nice for the class. I just feel it needs a bit more .. umph to be the Fist thrower the Monk class should be.
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Also : Due to the Notch error with creatures spawning, perhaps consideration on Armor choice should be available to Monks... perhaps iron/chainmail shoes ?
If all else fails perhaps shifting safe-fall or dispell to the bracket Force Push / Pull sits at would be enough of a combat addition at the lower levels for Monk.
Thanks for reading.
How about adding in some kind of ranged ability at the 20-30 Bracket, something along the lines of
* Chi Blast - Does like 5-10hp , and knocks the target away.Level 20 - Level 30
-- Replacing the Force Push ability and giving the monk what I consider a needed earlier damage ability. Give it a 5 second or so cooldown to compensate for it being a damage+effect.
* Meditate - Level 30 - The Monk focus's his energies inward restoring his health as well as passively providing a small bonus to his allies around him.
-- Combat and Moving would break the effect.
-- Greatly increases Monks personal Regeneration
-- Moderate mana cost due to innate regen being already decent.
--- Moderate increase to his parties regeneration while they are within 5 Blocks.
* Chi(Iron) Stomp -- Level 40 - 50 -- The Monk expends a great deal of his focus to stomp the ground damage nearby enemies and knocking them up( or back if upwards isn't possible ).
-- Chi(Iron) Stomp costs 30% mana and does 17-20 damage.
--- Cooldown of 2 minutes.
------------------------------
Just a few ideas to give the Monk a little more flair in combat. The support benefits of safefall, dispell , and sneak are nice for the class. I just feel it needs a bit more .. umph to be the Fist thrower the Monk class should be.
---------------
Also : Due to the Notch error with creatures spawning, perhaps consideration on Armor choice should be available to Monks... perhaps iron/chainmail shoes ?
If all else fails perhaps shifting safe-fall or dispell to the bracket Force Push / Pull sits at would be enough of a combat addition at the lower levels for Monk.
Thanks for reading.