ADaringEnchilada
Legacy Supporter 4
- Joined
- Jun 7, 2011
I suggest that we allow the use of Convenient Inventory on the server from here on out. Why? Because the reasons that made it disallowed are now gone. From overheard conversations or remarks, the two reasons I heard of its dis-allowance was that it A.) Allowed players to craft items in bulk to get EXP faster and B.) Because it had an item duping and/or stacking glitch. Also to my knowledge is that recent MineCraft updates have made it so that bulk crafting is available by default and that the duping or stacking bugs have not only been fixed, but in the case of the latter it was not the Convenient Inventory Mod that caused the stacking, but rather rollbacks.
However, what it does offer is quite tantalizing for both the pragmatic and the OCD player. First off, it allows you to instantly organize chests with the click of button or key. OCD players, including even myself, find this immensely useful for accomplishing a normally taxing and time consuming task in an instant. Let us also not forget it allows you to move object directly to your crafting panel and to move armor pieces into their correct armor slot, enhancing both the crafting and suiting-up experience.
Now, these are nice bonuses and I'm sure many players would appreciate being able to have this mod and while it offers these nice advantages, it does not make it unfair for the vanilla player, at least comparatively that is. If you look at Rei's mini-map, you could say it is far unfair for the normal player as the Rei's user can easily make, refer to, and navigate to waypoints, whereas the normal player will need to write down or memorize these co-ordinates, memorize the F:x directions in the F3 debug menu or navigate via cloud movement, and go by sight when trying to reference landmarks. Similarly you could say that the Improved Chat Mod is also more unfair than Convenient Inventory in the sense that it actually allows players to bind keys to skills, making skills like recall, assassin's blade, fire arrow, or fireball bind-able via key rather than tool.
Thus, it is my firm belief that allowing the Convenient Inventory Mod would actually be more beneficial to the community and even so much as to say it is more fair than some of the other allowed mods.
However, what it does offer is quite tantalizing for both the pragmatic and the OCD player. First off, it allows you to instantly organize chests with the click of button or key. OCD players, including even myself, find this immensely useful for accomplishing a normally taxing and time consuming task in an instant. Let us also not forget it allows you to move object directly to your crafting panel and to move armor pieces into their correct armor slot, enhancing both the crafting and suiting-up experience.
Now, these are nice bonuses and I'm sure many players would appreciate being able to have this mod and while it offers these nice advantages, it does not make it unfair for the vanilla player, at least comparatively that is. If you look at Rei's mini-map, you could say it is far unfair for the normal player as the Rei's user can easily make, refer to, and navigate to waypoints, whereas the normal player will need to write down or memorize these co-ordinates, memorize the F:x directions in the F3 debug menu or navigate via cloud movement, and go by sight when trying to reference landmarks. Similarly you could say that the Improved Chat Mod is also more unfair than Convenient Inventory in the sense that it actually allows players to bind keys to skills, making skills like recall, assassin's blade, fire arrow, or fireball bind-able via key rather than tool.
Thus, it is my firm belief that allowing the Convenient Inventory Mod would actually be more beneficial to the community and even so much as to say it is more fair than some of the other allowed mods.