Evanist
Legacy Supporter 3
- Joined
- Sep 2, 2011
So... where to start with this sudgestion. First I will give a small background of what I have seen.
It has been 3 days since I restarted to play on the server again. Before that, in my time, gold was the commodity of the game, and was pretty high price. Nowadays I have seen that it is now soul shards and such that is now the commodity.
This leaves me with a certain aspect: Miner's lost a certain interest because of the change. Sure you still get the double drop which is nice and the fact that you can sometimes double your gold and iron, but let's face it: The cost in market of both those ressources had diminish since the new economy. This has left Miner with less way's to actually be profitable.
I have been looking through the jobs, and each of them had their own utility that can be profitable for a town or for the person's own end, and I kinda consider it more then Miner.
So what I would have 1 of 2 sudgestion to do with this:
1. Increased chance of finding soul shards while mining.
Ok I know some people would say this is too strong for Miner, that it would disbalance the economie a lot, but here is what I am considering: The miner would have a chance of finding tiny soul shards from mining stone, at the rate of 1/400 or 1/500. This would permit the miner to still have a certain amount of money generated from mining. We could even put it to 1/1000 maybe. Or make it something like this:
1/500 chance at level 20 to get tiny soul shards
1/1000 chance at level 30 to get small soul shards.
1/2000 chance at level 40 to get large soul shards.
That way the Miner would be able to get some income from this. This or add a bit more chance when mining ore to find soul shards.
The other options would be:
2. Special drops from mining stone.
This one is a bit more complicated to explain. What I was thinking was making it that over a certain level range, miners would unlock chances of mining out from stone some special items that would be useful. For exemple:
Level 20 gets a chance of mining out coal out of stone.
Level 30 a small chance of mining out some mossy cobble stone
Level 40 a very small chance of mining out glowstone dust.
Level 50 a small chance of mining out lapis.
These items would be subjected to change, that I know. It is only a small sudgestion to add a little twist to Miner, that I sense might need it a bit. The double drop is nice, but in the end does not change that much how the miner feels
Edit: 3. Adding mining speed par level.
As someone had sudgested, another way would be to add mining speed for miner par certain level. For example level 10 gets 10% speed and level 65 gets 40% speed more. This would permit miners to work faster and get more chance to get extra ressources. Yes though it could maybe be used on obsidian, but that we should see if we want that or not.
Edit 4. A new Mining ability to go faster: 3x3 block mine
Feel free to comment on this. I might have done errors maybe in the sudgestion, cause I am kinda still just getting back into the game, but I still feel that miner needs a little twist in it.
It has been 3 days since I restarted to play on the server again. Before that, in my time, gold was the commodity of the game, and was pretty high price. Nowadays I have seen that it is now soul shards and such that is now the commodity.
This leaves me with a certain aspect: Miner's lost a certain interest because of the change. Sure you still get the double drop which is nice and the fact that you can sometimes double your gold and iron, but let's face it: The cost in market of both those ressources had diminish since the new economy. This has left Miner with less way's to actually be profitable.
I have been looking through the jobs, and each of them had their own utility that can be profitable for a town or for the person's own end, and I kinda consider it more then Miner.
So what I would have 1 of 2 sudgestion to do with this:
1. Increased chance of finding soul shards while mining.
Ok I know some people would say this is too strong for Miner, that it would disbalance the economie a lot, but here is what I am considering: The miner would have a chance of finding tiny soul shards from mining stone, at the rate of 1/400 or 1/500. This would permit the miner to still have a certain amount of money generated from mining. We could even put it to 1/1000 maybe. Or make it something like this:
1/500 chance at level 20 to get tiny soul shards
1/1000 chance at level 30 to get small soul shards.
1/2000 chance at level 40 to get large soul shards.
That way the Miner would be able to get some income from this. This or add a bit more chance when mining ore to find soul shards.
The other options would be:
2. Special drops from mining stone.
This one is a bit more complicated to explain. What I was thinking was making it that over a certain level range, miners would unlock chances of mining out from stone some special items that would be useful. For exemple:
Level 20 gets a chance of mining out coal out of stone.
Level 30 a small chance of mining out some mossy cobble stone
Level 40 a very small chance of mining out glowstone dust.
Level 50 a small chance of mining out lapis.
These items would be subjected to change, that I know. It is only a small sudgestion to add a little twist to Miner, that I sense might need it a bit. The double drop is nice, but in the end does not change that much how the miner feels
Edit: 3. Adding mining speed par level.
As someone had sudgested, another way would be to add mining speed for miner par certain level. For example level 10 gets 10% speed and level 65 gets 40% speed more. This would permit miners to work faster and get more chance to get extra ressources. Yes though it could maybe be used on obsidian, but that we should see if we want that or not.
Edit 4. A new Mining ability to go faster: 3x3 block mine
Also what about an ability to mine 3x3 in short bursts at the cost of not gaining resources. This could help with digging under-cities etc and give miners a new niche instead of making them print money for no extra effort.
So you would mine block (X) and all of the surrounding blocks (O) would break as well
OOO
OXO
OOO
Feel free to comment on this. I might have done errors maybe in the sudgestion, cause I am kinda still just getting back into the game, but I still feel that miner needs a little twist in it.
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