No, it isn't. Dragoons are fine the way they are right now, the last thing they need is another gap closer.You have obviously never played dragoon.
A working charge is very much needed.
I like the defender title ideaI'd like to suggest a few different titles for the paladin as to me cavalier doesn't quite fit. Here goes:
Avenger
Vindicator
Champion
Vanquisher
Warden
Guardian
Defender
That's all ive got for now ill add more if i think of something else :].
They could use another attack skill thoNo, it isn't. Dragoons are fine the way they are right now, the last thing they need is another gap closer.
Which is exactly what I stated in an earlier post.They could use another attack skill tho
I'm really bad at coming up with names, but I have some skill suggestions that I think are good.
Disciple - Collision - The caster targets one individual, be they player or mob. Upon use, all mobs and players (not in the disciple's party) within 10 blocks of the target slam into said target. Each entity that was launched would take a minor amount of damage. The target would take that same amount of damage multiplied by how many things slammed into it. The skill would have a long cooldown and high mana (or stamina... not sure what disciple uses) cost. It would be devastating to the target and would also draw all other foes into one spot where the disciple and his friends could attack them easily. Use of Bolt after Collision would be devastating.
I'd like to suggest a few different titles for the paladin as to me cavalier doesn't quite fit. Here goes:
Avenger
Vindicator
Champion
Vanquisher
Warden
Guardian
Defender
That's all ive got for now ill add more if i think of something else :].
Dreadknight - Terror - Target Is frozen with fear, inable to move for 4 seconds. range 10-15 blocks. One of the problems dk's have, people just run from them. this skill enables the dk to look at his target. and freeze him in place with the fear he instills alone.
Empathy gets no love?I haven't played Dread Knight a lot lately, just switched to it (mastered), and I've noticed when ever i'm fighting someone, they usually run away. So this would be a very nice addition. The only problem is that this would probably make them over powered with reasonably high dps, tank, and a slow. So maybe a nerf somewhere? Like I said, I haven't gotten to used to Dread Knight yet to know exactly what they need.
The slow isn't a huge advantage, that I can see because It gives you a few seconds to get a few extra hits off. And if they have chakra or any other dispel skill they get away no problem.Empathy gets no love?
Double PostThe slow isn't a huge advantage, that I can see because It gives you a few seconds to get a few extra hits off. And if they have chakra or any other dispel skill they get away no problem.
- Dragoon - Dragonstrike - 25 damage melee attack that knocks back target 5-10 blocks. Dragoons are designed have the role of jumping past the front lines and taking out support/artillery. this gives them that extra damage they so deserve.
- Dreadknight - Terror - Target Is frozen with fear, inable to move for 4 seconds. range 10-15 blocks. One of the problems dk's have, people just run from them. this skill enables the dk to look at his target. and freeze him in place with the fear he instills alone.
What do you call Empathy?I haven't played Dread Knight a lot lately, just switched to it (mastered), and I've noticed when ever i'm fighting someone, they usually run away. So this would be a very nice addition. The only problem is that this would probably make them over powered with reasonably high dps, tank, and a slow. So maybe a nerf somewhere? Like I said, I haven't gotten to used to Dread Knight yet to know exactly what they need.