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Suggestion Level 60 skills/titles ... suggest the ones needed!

codec1

Legacy Supporter 3
Joined
May 10, 2011
I'd like to suggest a few different titles for the paladin as to me cavalier doesn't quite fit. Here goes:

Avenger
Vindicator
Champion
Vanquisher
Warden
Guardian
Defender


That's all ive got for now ill add more if i think of something else :].
 
J

Jinder745

I'd like to suggest a few different titles for the paladin as to me cavalier doesn't quite fit. Here goes:

Avenger
Vindicator
Champion
Vanquisher
Warden
Guardian
Defender


That's all ive got for now ill add more if i think of something else :].
I like the defender title idea
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
I really like the current Samurai title. Ronin means "Samurai who doesn't fight for any Daimyo"

Daimyo is also a cool title. Daimyo means japanese Warlord pretty much.

Ninja title suggestion: Ashigaru
 

qNickp

TNT
Joined
Jan 3, 2012
I'm really bad at coming up with names, but I have some skill suggestions that I think are good.

Disciple - Collision - The caster targets one individual, be they player or mob. Upon use, all mobs and players (not in the disciple's party) within 10 blocks of the target slam into said target. Each entity that was launched would take a minor amount of damage. The target would take that same amount of damage multiplied by how many things slammed into it. The skill would have a long cooldown and high mana (or stamina... not sure what disciple uses) cost. It would be devastating to the target and would also draw all other foes into one spot where the disciple and his friends could attack them easily. Use of Bolt after Collision would be devastating.

If this could happen that would be really cool. Playing disciple for most of the map I wouldn't use most of the skills people suggest if it was put in.
 

MAGYAR12

Glowstone
Joined
Aug 22, 2011
Lvl60 Dragoon skill: Slice- Slice into your target, slowing them and causing them to bleed for 20dmg over time
 

Kwong050

Holy Shit!
Joined
Nov 6, 2011
With the new scale increases, we can do this

Bloodmage: a passive that drains x amount of hp for every hit and skill
 

JZillifro

Soulsand
Joined
Jun 25, 2011
I'd like to suggest a few different titles for the paladin as to me cavalier doesn't quite fit. Here goes:

Avenger
Vindicator
Champion
Vanquisher
Warden
Guardian
Defender


That's all ive got for now ill add more if i think of something else :].

Add Bulwark :D
 

teddytazer

Soulsand
Joined
Jan 12, 2012
Location
Brampton, Ontario
  • Dragoon - Dragonstrike - 25 damage melee attack that knocks back target 5-10 blocks. Dragoons are designed have the role of jumping past the front lines and taking out support/artillery. this gives them that extra damage they so deserve.
  • Dreadknight - Terror - Target Is frozen with fear, inable to move for 4 seconds. range 10-15 blocks. One of the problems dk's have, people just run from them. this skill enables the dk to look at his target. and freeze him in place with the fear he instills alone.
  • Disciple - Levitate - fly/float for 15 secs. 5min cooldown. Disciple pretty good damage/staying alive power. but what can master monks do.. they freaking float!
  • Bloodmage - Bloodboil - Does instant damage based on how much HP target has. Higher HP classes like DK/Pally would take max damage if at full health compared to casters/rogues.. and lostsouls/nubs would take barely any. Masters of blood, turn that blood into fire and the more blood they got the more damage they going to take.
 

spartanman118

Legacy Supporter 3
Joined
Jan 12, 2012
Dreadknight - Terror - Target Is frozen with fear, inable to move for 4 seconds. range 10-15 blocks. One of the problems dk's have, people just run from them. this skill enables the dk to look at his target. and freeze him in place with the fear he instills alone.

I haven't played Dread Knight a lot lately, just switched to it (mastered), and I've noticed when ever i'm fighting someone, they usually run away. So this would be a very nice addition. The only problem is that this would probably make them over powered with reasonably high dps, tank, and a slow. So maybe a nerf somewhere? Like I said, I haven't gotten to used to Dread Knight yet to know exactly what they need.
 

Starkillah

Legacy Supporter 2
Joined
Aug 8, 2011
Location
U.S
I haven't played Dread Knight a lot lately, just switched to it (mastered), and I've noticed when ever i'm fighting someone, they usually run away. So this would be a very nice addition. The only problem is that this would probably make them over powered with reasonably high dps, tank, and a slow. So maybe a nerf somewhere? Like I said, I haven't gotten to used to Dread Knight yet to know exactly what they need.
Empathy gets no love?
 

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
I'd like to throw out that those new titles will make the old ones obsolete, since people will only want to use these fancy new titles over the old ones. What I would like to suggest is that, in an effort to make them truly unique, is that we permit people to wear those lvl 60 titles if they are specced accordingly (in otherwords, if I'm a disciple, I can wear my enlightened title, but if I switch to dragoon all I will be able to wear is my Skylance title, even though I've mastered disciple at lv. 60).
 

15935952

ICE ICE ICE!
Joined
Feb 25, 2012
  • Dragoon - Dragonstrike - 25 damage melee attack that knocks back target 5-10 blocks. Dragoons are designed have the role of jumping past the front lines and taking out support/artillery. this gives them that extra damage they so deserve.
  • Dreadknight - Terror - Target Is frozen with fear, inable to move for 4 seconds. range 10-15 blocks. One of the problems dk's have, people just run from them. this skill enables the dk to look at his target. and freeze him in place with the fear he instills alone.

Dragoons sounds like a sweet skill, but when you talk about Dreadknight ,do you think of impale for Dreadknight?
 

brancher

Obsidian
Joined
Jun 29, 2011
I haven't played Dread Knight a lot lately, just switched to it (mastered), and I've noticed when ever i'm fighting someone, they usually run away. So this would be a very nice addition. The only problem is that this would probably make them over powered with reasonably high dps, tank, and a slow. So maybe a nerf somewhere? Like I said, I haven't gotten to used to Dread Knight yet to know exactly what they need.
What do you call Empathy?
 
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